<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: StarCraft 2 Q&amp;A 16: Terran Updates; UI and Automation</title>
	<atom:link href="http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
	<lastBuildDate>Wed, 17 Mar 2010 17:58:41 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: LoD</title>
		<link>http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-2346</link>
		<dc:creator>LoD</dc:creator>
		<pubDate>Mon, 03 Mar 2008 15:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-2346</guid>
		<description>Irradiate is useful to use on burrowed unit&#039;s because the graphic was hidden so it seemed as an invisible death!  I found it most useful to use on invisible units like Dark Templar and Ghosts.  It was cruel to use on your enemies worker units... closely packed 40 life point Drones!!! (Mauu Ha Ha Ha)  Just to irritate them!  (It was cool because it would keep Dark Templar visible and slowly kill them.</description>
		<content:encoded><![CDATA[<p>Irradiate is useful to use on burrowed unit&#8217;s because the graphic was hidden so it seemed as an invisible death!  I found it most useful to use on invisible units like Dark Templar and Ghosts.  It was cruel to use on your enemies worker units&#8230; closely packed 40 life point Drones!!! (Mauu Ha Ha Ha)  Just to irritate them!  (It was cool because it would keep Dark Templar visible and slowly kill them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Em0</title>
		<link>http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-2219</link>
		<dc:creator>Em0</dc:creator>
		<pubDate>Thu, 14 Feb 2008 12:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-2219</guid>
		<description>I agree with ken. I&#039;ve only used irridate several times but I know it has a devastating effect to most biological units. And it is really fun to see your enemy dying looking like a green archon..........</description>
		<content:encoded><![CDATA[<p>I agree with ken. I&#8217;ve only used irridate several times but I know it has a devastating effect to most biological units. And it is really fun to see your enemy dying looking like a green archon&#8230;&#8230;&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1293</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Thu, 25 Oct 2007 23:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1293</guid>
		<description>Quoting Zelnaga:

&quot;Irradiat didn’t do all that much. its really only effective on zerg because most of protoss is robot and all of them have sheilds. Also if a zerg come in with an army of zerglings how effective will it be? kill 3 maybe 5 lings?&quot;

Perhaps you should see more TvZ on MSL and go see how vital the irradiate ability is, you noob!</description>
		<content:encoded><![CDATA[<p>Quoting Zelnaga:</p>
<p>&#8220;Irradiat didn’t do all that much. its really only effective on zerg because most of protoss is robot and all of them have sheilds. Also if a zerg come in with an army of zerglings how effective will it be? kill 3 maybe 5 lings?&#8221;</p>
<p>Perhaps you should see more TvZ on MSL and go see how vital the irradiate ability is, you noob!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zelnaga</title>
		<link>http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1285</link>
		<dc:creator>Zelnaga</dc:creator>
		<pubDate>Thu, 25 Oct 2007 16:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1285</guid>
		<description>Irradiat didn&#039;t do all that much. its really only effective on zerg because most of protoss is robot and all of them have sheilds. Also if a zerg come in with an army of zerglings how effective will it be? kill 3 maybe 5 lings? I too can&#039;t wait for zerg to be relesed.</description>
		<content:encoded><![CDATA[<p>Irradiat didn&#8217;t do all that much. its really only effective on zerg because most of protoss is robot and all of them have sheilds. Also if a zerg come in with an army of zerglings how effective will it be? kill 3 maybe 5 lings? I too can&#8217;t wait for zerg to be relesed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1141</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Mon, 15 Oct 2007 07:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1141</guid>
		<description>I just visited SC2Armory and I viewed the Terran Nomad, the replacement for the Science Vessel. And I noticed it didn&#039;t have the IRRADIATE ability anymore. If they take out Irradiate, It would really suck!!! hope they keep it.</description>
		<content:encoded><![CDATA[<p>I just visited SC2Armory and I viewed the Terran Nomad, the replacement for the Science Vessel. And I noticed it didn&#8217;t have the IRRADIATE ability anymore. If they take out Irradiate, It would really suck!!! hope they keep it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1108</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Tue, 09 Oct 2007 05:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1108</guid>
		<description>Quoting Dill:

&quot;Where did you hear this? (Given that the terrans and protoss were separated by about 2 months, it does seem zerg would come soon, but I’m interested in the source of this information.)&quot;


The news was posted here last Aug 27, entitled &quot;THE ZERG SO FAR.&quot;</description>
		<content:encoded><![CDATA[<p>Quoting Dill:</p>
<p>&#8220;Where did you hear this? (Given that the terrans and protoss were separated by about 2 months, it does seem zerg would come soon, but I’m interested in the source of this information.)&#8221;</p>
<p>The news was posted here last Aug 27, entitled &#8220;THE ZERG SO FAR.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Isaac</title>
		<link>http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1107</link>
		<dc:creator>Isaac</dc:creator>
		<pubDate>Tue, 09 Oct 2007 03:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1107</guid>
		<description>Can&#039;t wait a day longer!</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait a day longer!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dill</title>
		<link>http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1106</link>
		<dc:creator>Dill</dc:creator>
		<pubDate>Mon, 08 Oct 2007 23:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1106</guid>
		<description>Where did you hear this?  (Given that the terrans and protoss were separated by about 2 months, it does seem zerg would come soon, but I&#039;m interested in the source of this information.)</description>
		<content:encoded><![CDATA[<p>Where did you hear this?  (Given that the terrans and protoss were separated by about 2 months, it does seem zerg would come soon, but I&#8217;m interested in the source of this information.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1105</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Mon, 08 Oct 2007 23:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1105</guid>
		<description>I heard that the line up for Zerg is finished and they are just doing some balance tests! I bet the Zerg Demo will be out before the end of the year!!!

Bring in the swarm! We want Zerg!! We Want Zerg!!</description>
		<content:encoded><![CDATA[<p>I heard that the line up for Zerg is finished and they are just doing some balance tests! I bet the Zerg Demo will be out before the end of the year!!!</p>
<p>Bring in the swarm! We want Zerg!! We Want Zerg!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arthur Santana</title>
		<link>http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1103</link>
		<dc:creator>Arthur Santana</dc:creator>
		<pubDate>Mon, 08 Oct 2007 12:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/10/06/starcraft-2-q-ui-and-automation/#comment-1103</guid>
		<description>Micro excess doesn&#039;t make sense. The fun in Starcraft is the uniqueness of each race and the flexibility in strategy. Trying  to know what the enemy is doing and expanding more efficiently, building the right unit against the the enemy troops. It&#039;s ok to queue some movements with marines to walk past enemy towers, but looking over SCV mining, for instance, is just boring.

It would be nice too if group units abilities could be queued individually, for instance, in the original Starcraft - queueing multiple Vulture&#039;s mine deployments without each trying to deploy in the same spot.

And it will surely be fun to see the nuke stop in the air if the Mothership gets through the tests with the Time Bomb.

(and we want to see some zerg!)</description>
		<content:encoded><![CDATA[<p>Micro excess doesn&#8217;t make sense. The fun in Starcraft is the uniqueness of each race and the flexibility in strategy. Trying  to know what the enemy is doing and expanding more efficiently, building the right unit against the the enemy troops. It&#8217;s ok to queue some movements with marines to walk past enemy towers, but looking over SCV mining, for instance, is just boring.</p>
<p>It would be nice too if group units abilities could be queued individually, for instance, in the original Starcraft &#8211; queueing multiple Vulture&#8217;s mine deployments without each trying to deploy in the same spot.</p>
<p>And it will surely be fun to see the nuke stop in the air if the Mothership gets through the tests with the Time Bomb.</p>
<p>(and we want to see some zerg!)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
