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	<title>Comments on: Q&amp;A 15: The Return of the Ghost</title>
	<atom:link href="http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Anonymous</title>
		<link>http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-7545</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 22 Jan 2009 20:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-7545</guid>
		<description>good</description>
		<content:encoded><![CDATA[<p>good</p>
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		<title>By: waldo</title>
		<link>http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1441</link>
		<dc:creator>waldo</dc:creator>
		<pubDate>Sat, 10 Nov 2007 20:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1441</guid>
		<description>Great post/site!  Sc2 is going to be the best game.
</description>
		<content:encoded><![CDATA[<p>Great post/site!  Sc2 is going to be the best game.</p>
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		<title>By: Arthur Santana</title>
		<link>http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1102</link>
		<dc:creator>Arthur Santana</dc:creator>
		<pubDate>Mon, 08 Oct 2007 11:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1102</guid>
		<description>Automation would be MUCH welcome for players like me, who are not hardcore games but still love Starcraft. I can&#039;t see a good reason to give such importance to &quot;agility-hacking&quot;...</description>
		<content:encoded><![CDATA[<p>Automation would be MUCH welcome for players like me, who are not hardcore games but still love Starcraft. I can&#8217;t see a good reason to give such importance to &#8220;agility-hacking&#8221;&#8230;</p>
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		<title>By: Chucky</title>
		<link>http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1032</link>
		<dc:creator>Chucky</dc:creator>
		<pubDate>Wed, 03 Oct 2007 00:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1032</guid>
		<description>But NEVER use a fire distinguisher in a bunker, you can suffiocate yourself.

but I agree, stims should be able to activate. it feels so much like a UI problem that you can&#039;t.. and it is lame.

Nuke though.. for balancing reasons, I say no.</description>
		<content:encoded><![CDATA[<p>But NEVER use a fire distinguisher in a bunker, you can suffiocate yourself.</p>
<p>but I agree, stims should be able to activate. it feels so much like a UI problem that you can&#8217;t.. and it is lame.</p>
<p>Nuke though.. for balancing reasons, I say no.</p>
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		<title>By: McPace</title>
		<link>http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1026</link>
		<dc:creator>McPace</dc:creator>
		<pubDate>Tue, 02 Oct 2007 21:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1026</guid>
		<description>A unit should be able to do whatever it could do in life in a bunker. If I were sitting in a bunker with a sniper rifle, I would use it. And so would a ghost. If I was sitting in a bunker with a nuke guiding laser, I would use it. And so would a ghost. Thus units should be able to use almost all abilities inside a bunker.</description>
		<content:encoded><![CDATA[<p>A unit should be able to do whatever it could do in life in a bunker. If I were sitting in a bunker with a sniper rifle, I would use it. And so would a ghost. If I was sitting in a bunker with a nuke guiding laser, I would use it. And so would a ghost. Thus units should be able to use almost all abilities inside a bunker.</p>
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		<title>By: Chucky</title>
		<link>http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1021</link>
		<dc:creator>Chucky</dc:creator>
		<pubDate>Tue, 02 Oct 2007 06:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1021</guid>
		<description>I trust the blizz boys alright.
they ALWAYS do it right.

but I second Batt above. SC2 right now.. is just SC1 with better graphics, and &#039;a few&#039; new units. Nothing is revolutionery... at all.</description>
		<content:encoded><![CDATA[<p>I trust the blizz boys alright.<br />
they ALWAYS do it right.</p>
<p>but I second Batt above. SC2 right now.. is just SC1 with better graphics, and &#8216;a few&#8217; new units. Nothing is revolutionery&#8230; at all.</p>
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		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1018</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Tue, 02 Oct 2007 04:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1018</guid>
		<description>let&#039;s just face the fact that SC2 is somehow a different game, SO COMPARING IT WITH SC1 is like comparing potatoes with cheese=flavored french fries. Let&#039;s just trust the Blizzboys and we&#039;ll let them come up with the game first.</description>
		<content:encoded><![CDATA[<p>let&#8217;s just face the fact that SC2 is somehow a different game, SO COMPARING IT WITH SC1 is like comparing potatoes with cheese=flavored french fries. Let&#8217;s just trust the Blizzboys and we&#8217;ll let them come up with the game first.</p>
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		<title>By: Battlarmd</title>
		<link>http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1016</link>
		<dc:creator>Battlarmd</dc:creator>
		<pubDate>Tue, 02 Oct 2007 00:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1016</guid>
		<description>I can understand why people liek SC the way it is.

but given the current set-up, SC2 really look more like a graphical update for SC1 instead... right?

maybe not the sizes. (though I insist I feel that&#039;s a good direction.) But rather, the game has to discover some fresh air, so far, it is REALLY NICE, but just not really cut into a game by itself like WC WC2 and WC3.  

and larger air units can mean fewer air units too if you up the supply requirements.</description>
		<content:encoded><![CDATA[<p>I can understand why people liek SC the way it is.</p>
<p>but given the current set-up, SC2 really look more like a graphical update for SC1 instead&#8230; right?</p>
<p>maybe not the sizes. (though I insist I feel that&#8217;s a good direction.) But rather, the game has to discover some fresh air, so far, it is REALLY NICE, but just not really cut into a game by itself like WC WC2 and WC3.  </p>
<p>and larger air units can mean fewer air units too if you up the supply requirements.</p>
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		<title>By: Mercutio</title>
		<link>http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1014</link>
		<dc:creator>Mercutio</dc:creator>
		<pubDate>Mon, 01 Oct 2007 22:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1014</guid>
		<description>I second Aaron. The Battlecruisers are ALREADY unwieldy when you get a pack of&#039;em together. Put a few Carriers and associated fighters, the inevitable Predator interceptors to protect your Battlecruiser investment, and a swarm of Mutalisks on the screen at the same time, and you might want to make them  SMALLER. 

The bunker thing is BS, in my opinion. You can unload the Marines, stim them, and put them back in, but its IMPOSSIBLE to stim them while inside? That just means the game will reward those who have insane CPM and can pop the Marines, stim them, and shoot them back in. It sounds like a completely artificial restriction that&#039;s either entirely arbitrary or the result of sloppy UI code.</description>
		<content:encoded><![CDATA[<p>I second Aaron. The Battlecruisers are ALREADY unwieldy when you get a pack of&#8217;em together. Put a few Carriers and associated fighters, the inevitable Predator interceptors to protect your Battlecruiser investment, and a swarm of Mutalisks on the screen at the same time, and you might want to make them  SMALLER. </p>
<p>The bunker thing is BS, in my opinion. You can unload the Marines, stim them, and put them back in, but its IMPOSSIBLE to stim them while inside? That just means the game will reward those who have insane CPM and can pop the Marines, stim them, and shoot them back in. It sounds like a completely artificial restriction that&#8217;s either entirely arbitrary or the result of sloppy UI code.</p>
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		<title>By: aaron</title>
		<link>http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1012</link>
		<dc:creator>aaron</dc:creator>
		<pubDate>Mon, 01 Oct 2007 18:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/30/qa-15-the-return-of-the-ghost/#comment-1012</guid>
		<description>@Battlarmd - Battlecruisers are already about twice the size of seige tanks, and I think if you make them even larger they will be too large and unwieldy.  True, having more size differentials would make starcraft a more visually impressive game, but it will suffer gameplay consequences as a result.

Not that you were doing it, but it always bugs me when people complain about realism in Starcraft (such as marines taking down battle cruisers, for example).  If someone wants realism, they should be waiting for SupCom: FA, as Supreme Commander is the most realistic strategy game out there (and also fairly enjoyable).  However, part of what makes starcraft so fun is the lack of realism.  It&#039;s enjoyable in part because low-tier units can still damage high-tier units, and the rules of reality are bent a little.</description>
		<content:encoded><![CDATA[<p>@Battlarmd &#8211; Battlecruisers are already about twice the size of seige tanks, and I think if you make them even larger they will be too large and unwieldy.  True, having more size differentials would make starcraft a more visually impressive game, but it will suffer gameplay consequences as a result.</p>
<p>Not that you were doing it, but it always bugs me when people complain about realism in Starcraft (such as marines taking down battle cruisers, for example).  If someone wants realism, they should be waiting for SupCom: FA, as Supreme Commander is the most realistic strategy game out there (and also fairly enjoyable).  However, part of what makes starcraft so fun is the lack of realism.  It&#8217;s enjoyable in part because low-tier units can still damage high-tier units, and the rules of reality are bent a little.</p>
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