<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Q&amp;A 14: The Answers You&#8217;ve Been Wating For</title>
	<atom:link href="http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
	<lastBuildDate>Tue, 16 Mar 2010 04:29:47 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: keikun17</title>
		<link>http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-993</link>
		<dc:creator>keikun17</dc:creator>
		<pubDate>Sat, 29 Sep 2007 17:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-993</guid>
		<description>just a heads up, batch 15 of the blizzard Q&amp;A is up :)</description>
		<content:encoded><![CDATA[<p>just a heads up, batch 15 of the blizzard Q&amp;A is up <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Starcraft 2</title>
		<link>http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-927</link>
		<dc:creator>Starcraft 2</dc:creator>
		<pubDate>Tue, 25 Sep 2007 02:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-927</guid>
		<description>The Pylons have become more of a target than ever, it seems like the great weakness in the Protoss arsenal. 

I&#039;m missing the Reaver already also...</description>
		<content:encoded><![CDATA[<p>The Pylons have become more of a target than ever, it seems like the great weakness in the Protoss arsenal. </p>
<p>I&#8217;m missing the Reaver already also&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chucky</title>
		<link>http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-925</link>
		<dc:creator>Chucky</dc:creator>
		<pubDate>Tue, 25 Sep 2007 00:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-925</guid>
		<description>How useful Immortals will be, will be on how much damage it takes to activate the shields, but yes, they read that don&#039;t hit Air, and somehow I read somewhere else too that the Mothership doesn&#039;t hit air too... I cannot recall where I read it, so I will just not discuss that aspect of the mothership for now.

If the stalkers hits air and can blink, in a way, they are an upgraded dragoon, don&#039;t worry. Just that the &#039;tough&#039; part of the dragoon is not taken out for the immortal, and the &#039;versatile&#039; bit was reserved for the stalker with a penaulty of less hit point. Blink is great for macro-ing, and going through narrow chokes. 

Blizz WILL balance the stalker as it is the Protoss primary Ground-To-Air attacker. (Terran = Marine, Zerg = Hydralisk, Protoss was Dragoon) So don&#039;t worry, the Stalkers or immortals will end up hitting air, I strongly feel.

To me, for the Protoss the greatest lost is still the Reaver, and the reaver only. As some of you have rightfully stated, so far, there is yet to be a unit that does more then 100 damage + splash for the Protoss, which is somehow a huge leverage in fighting against swarms of marines and zergs.</description>
		<content:encoded><![CDATA[<p>How useful Immortals will be, will be on how much damage it takes to activate the shields, but yes, they read that don&#8217;t hit Air, and somehow I read somewhere else too that the Mothership doesn&#8217;t hit air too&#8230; I cannot recall where I read it, so I will just not discuss that aspect of the mothership for now.</p>
<p>If the stalkers hits air and can blink, in a way, they are an upgraded dragoon, don&#8217;t worry. Just that the &#8216;tough&#8217; part of the dragoon is not taken out for the immortal, and the &#8216;versatile&#8217; bit was reserved for the stalker with a penaulty of less hit point. Blink is great for macro-ing, and going through narrow chokes. </p>
<p>Blizz WILL balance the stalker as it is the Protoss primary Ground-To-Air attacker. (Terran = Marine, Zerg = Hydralisk, Protoss was Dragoon) So don&#8217;t worry, the Stalkers or immortals will end up hitting air, I strongly feel.</p>
<p>To me, for the Protoss the greatest lost is still the Reaver, and the reaver only. As some of you have rightfully stated, so far, there is yet to be a unit that does more then 100 damage + splash for the Protoss, which is somehow a huge leverage in fighting against swarms of marines and zergs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-921</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Mon, 24 Sep 2007 23:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-921</guid>
		<description>Quoting Battlarmd:

&quot;Mothership for crying out loud, was said to have no air attack….&quot; &amp; &quot;IMMORTAL have heavy shield against Heavy fire, but can’t hit air… (talk about niche, so basically you don’t need much of them. Since when will Terrans only bring out seige tanks.)&quot;


No way. If you&#039;ve read the description of the Mothership, it states that the unit was used for outer space exploration of new worlds during Aiur&#039;s golden age. The Protoss aren&#039;t dumb enough not to put Anti-air weapons on the Mothership. And IMMORTALS aren&#039;t just for siege tanks alone. If you&#039;ve read Karune&#039;s previous interviews, IMMORTALS TOTALLY OWN ARMORED UNITS. That includes cobras, mech-mode vikings, siege tanks, Thors, Colossi, Stalkers, Ultralisks, Lurkers, Desalisks, Catalisks, Planetary Fortresses, Phase cannons, sunken colonies and other what-nots that are armored. Making them very useful in mid-game land skirmishes.</description>
		<content:encoded><![CDATA[<p>Quoting Battlarmd:</p>
<p>&#8220;Mothership for crying out loud, was said to have no air attack….&#8221; &amp; &#8220;IMMORTAL have heavy shield against Heavy fire, but can’t hit air… (talk about niche, so basically you don’t need much of them. Since when will Terrans only bring out seige tanks.)&#8221;</p>
<p>No way. If you&#8217;ve read the description of the Mothership, it states that the unit was used for outer space exploration of new worlds during Aiur&#8217;s golden age. The Protoss aren&#8217;t dumb enough not to put Anti-air weapons on the Mothership. And IMMORTALS aren&#8217;t just for siege tanks alone. If you&#8217;ve read Karune&#8217;s previous interviews, IMMORTALS TOTALLY OWN ARMORED UNITS. That includes cobras, mech-mode vikings, siege tanks, Thors, Colossi, Stalkers, Ultralisks, Lurkers, Desalisks, Catalisks, Planetary Fortresses, Phase cannons, sunken colonies and other what-nots that are armored. Making them very useful in mid-game land skirmishes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Starfeeder</title>
		<link>http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-918</link>
		<dc:creator>Starfeeder</dc:creator>
		<pubDate>Mon, 24 Sep 2007 20:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-918</guid>
		<description>Well in StarCraft relying on Macroing only 1 type of unit really best suited the Zerg. Example: Mass lings or mass hydras, when Toss macroed usually you would see Zealots/Goons or Zealots/Goons/Temps so yes their units have that standalone power, but good players mixed them up always.

In SC2 we may be seeing a lot of Zealot/Stalkers and with their upgrades that will be a very mobile quick response force with Charge and Blink. Throw in a few temps and its pretty much the good ole, Zealot/Goon/Temp build.</description>
		<content:encoded><![CDATA[<p>Well in StarCraft relying on Macroing only 1 type of unit really best suited the Zerg. Example: Mass lings or mass hydras, when Toss macroed usually you would see Zealots/Goons or Zealots/Goons/Temps so yes their units have that standalone power, but good players mixed them up always.</p>
<p>In SC2 we may be seeing a lot of Zealot/Stalkers and with their upgrades that will be a very mobile quick response force with Charge and Blink. Throw in a few temps and its pretty much the good ole, Zealot/Goon/Temp build.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dill</title>
		<link>http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-914</link>
		<dc:creator>Dill</dc:creator>
		<pubDate>Mon, 24 Sep 2007 16:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-914</guid>
		<description>We don&#039;t know yet how much damage it takes to activate the shields, so immortals might end up being useful against stuff like cobras and stalkers as well as the heavy attack units.</description>
		<content:encoded><![CDATA[<p>We don&#8217;t know yet how much damage it takes to activate the shields, so immortals might end up being useful against stuff like cobras and stalkers as well as the heavy attack units.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Battlarmd</title>
		<link>http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-907</link>
		<dc:creator>Battlarmd</dc:creator>
		<pubDate>Mon, 24 Sep 2007 06:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-907</guid>
		<description>I do agree with Mercutio.

Blizzard seems firm with the Terrans, heavy machines, Long Range bombings, but in general somewhat specific, tanks for long range, firebat for short, and really needs &#039;each other&#039; to be a full army.

But when it comes to the Protoss.. it used to be &quot;Expensive but Strong&quot; units, and most units have some sort of stand alone ability, like the dragoon, archon, etc. But so far, the Protoss seems rather handicapped and &#039;over specific&#039; like the Terrans, like IMMORTAL have heavy shield against Heavy fire, but can&#039;t hit air... (talk about niche, so basically you don&#039;t need much of them. Since when will Terrans only bring out seige tanks.) Colossus has lasers but cannot hit air. Mothership for crying out loud, was said to have no air attack.... I do wonder what happened to the protoss, with all these Terran like weakness introduced.</description>
		<content:encoded><![CDATA[<p>I do agree with Mercutio.</p>
<p>Blizzard seems firm with the Terrans, heavy machines, Long Range bombings, but in general somewhat specific, tanks for long range, firebat for short, and really needs &#8216;each other&#8217; to be a full army.</p>
<p>But when it comes to the Protoss.. it used to be &#8220;Expensive but Strong&#8221; units, and most units have some sort of stand alone ability, like the dragoon, archon, etc. But so far, the Protoss seems rather handicapped and &#8216;over specific&#8217; like the Terrans, like IMMORTAL have heavy shield against Heavy fire, but can&#8217;t hit air&#8230; (talk about niche, so basically you don&#8217;t need much of them. Since when will Terrans only bring out seige tanks.) Colossus has lasers but cannot hit air. Mothership for crying out loud, was said to have no air attack&#8230;. I do wonder what happened to the protoss, with all these Terran like weakness introduced.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mercutio</title>
		<link>http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-905</link>
		<dc:creator>Mercutio</dc:creator>
		<pubDate>Mon, 24 Sep 2007 05:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-905</guid>
		<description>I&#039;m adopting a wait-and-see opinion towards the Colossus and, indeed, the Protoss in general. The Terrans are a pretty straightforward faction; big armor, big hits, somewhat ponderous at the high end. The Protoss, being the Eldar ripoffs that they are, are all about freaky hit-and-run maneuvers and cloaking and fragile-but-powerful ultra-specialized units, and it seems like Blizzard is having a tricky time nailing down exactly where they want the faction to go.

As far as the Colossus goes, it might turn out not to be a unit you deploy against the Terrans. I would like to see how it preforms against the Zerg; if it turns out that two or three Colossi can shred a swarm of Hydralisks into so much goo on the battlefield without even trying, the whole dynamic of the unit changes.</description>
		<content:encoded><![CDATA[<p>I&#8217;m adopting a wait-and-see opinion towards the Colossus and, indeed, the Protoss in general. The Terrans are a pretty straightforward faction; big armor, big hits, somewhat ponderous at the high end. The Protoss, being the Eldar ripoffs that they are, are all about freaky hit-and-run maneuvers and cloaking and fragile-but-powerful ultra-specialized units, and it seems like Blizzard is having a tricky time nailing down exactly where they want the faction to go.</p>
<p>As far as the Colossus goes, it might turn out not to be a unit you deploy against the Terrans. I would like to see how it preforms against the Zerg; if it turns out that two or three Colossi can shred a swarm of Hydralisks into so much goo on the battlefield without even trying, the whole dynamic of the unit changes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Starfeeder</title>
		<link>http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-901</link>
		<dc:creator>Starfeeder</dc:creator>
		<pubDate>Mon, 24 Sep 2007 04:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-901</guid>
		<description>I hope that they are somehow able to still fit the Reaver in the starting line-up, but so far things aren&#039;t looking good for the poor Reaver :(</description>
		<content:encoded><![CDATA[<p>I hope that they are somehow able to still fit the Reaver in the starting line-up, but so far things aren&#8217;t looking good for the poor Reaver <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dill</title>
		<link>http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-897</link>
		<dc:creator>Dill</dc:creator>
		<pubDate>Mon, 24 Sep 2007 01:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/23/qa-14-the-answers-youve-been-wating-for/#comment-897</guid>
		<description>I agree that we could use more unit pages (I&#039;m surprised siege tanks haven&#039;t made it up yet.)

Also agree on colossus not completely replacing reaver, as of now, it&#039;s a unit that fights well in general vs. ground units, but isn&#039;t really an &quot;anti-swarm&quot; unit that the reaver was, or an artillery unit that the reaver was.  (Colossus and high templar may cover all the role,s but not completely.)</description>
		<content:encoded><![CDATA[<p>I agree that we could use more unit pages (I&#8217;m surprised siege tanks haven&#8217;t made it up yet.)</p>
<p>Also agree on colossus not completely replacing reaver, as of now, it&#8217;s a unit that fights well in general vs. ground units, but isn&#8217;t really an &#8220;anti-swarm&#8221; unit that the reaver was, or an artillery unit that the reaver was.  (Colossus and high templar may cover all the role,s but not completely.)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
