<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Q&amp;A 13: The Return of the Ultralisk and Burning Thors</title>
	<atom:link href="http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
	<lastBuildDate>Sun, 14 Mar 2010 21:20:34 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Enjoynconedge</title>
		<link>http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-1629</link>
		<dc:creator>Enjoynconedge</dc:creator>
		<pubDate>Sun, 02 Dec 2007 03:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-1629</guid>
		<description>Comment was spam, and was removed

Cheers</description>
		<content:encoded><![CDATA[<p>Comment was spam, and was removed</p>
<p>Cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-929</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Tue, 25 Sep 2007 04:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-929</guid>
		<description>Yes, in previous interviews with Karune, the Editor will be there. you can even access the former characters in SC1 through the editor.</description>
		<content:encoded><![CDATA[<p>Yes, in previous interviews with Karune, the Editor will be there. you can even access the former characters in SC1 through the editor.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: D-Asker2.0</title>
		<link>http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-926</link>
		<dc:creator>D-Asker2.0</dc:creator>
		<pubDate>Tue, 25 Sep 2007 01:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-926</guid>
		<description>Does anybody know if SC2 will have the map editor like in SC1. The map editor just made SC fun to play after a few games of constant defeat in FFA or teams. + it was just awsome making new maps and playing them with friends.</description>
		<content:encoded><![CDATA[<p>Does anybody know if SC2 will have the map editor like in SC1. The map editor just made SC fun to play after a few games of constant defeat in FFA or teams. + it was just awsome making new maps and playing them with friends.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IasdI</title>
		<link>http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-796</link>
		<dc:creator>IasdI</dc:creator>
		<pubDate>Tue, 18 Sep 2007 16:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-796</guid>
		<description>well if u pause at right time u ll see the tooltips, plz list it, like 
ghost snipe : deals 150 dmg to a biological target....
or marines cost/ build time and many other interesting things</description>
		<content:encoded><![CDATA[<p>well if u pause at right time u ll see the tooltips, plz list it, like<br />
ghost snipe : deals 150 dmg to a biological target&#8230;.<br />
or marines cost/ build time and many other interesting things</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mercutio</title>
		<link>http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-780</link>
		<dc:creator>Mercutio</dc:creator>
		<pubDate>Mon, 17 Sep 2007 15:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-780</guid>
		<description>@Hulkur - Er, how d&#039;you figure that? Presumably, if I load a bunch of units into a Phase Prism, and then the Phase Prism gets shot down, those units will either go bamf with it or be dumped out unceremoniously. You may be confusing the ability of the Phase Prism to act as a transport (physically loading units inside of it) and the ability of the Protoss in general to &#039;warp in&#039; wherever there is Pylon power (which the Phase Prism can deploy to provide). 

@Battlar - Well, I don&#039;t have all the answers, but if you watch the new HD terran demo... around the 9:30 mark or so theres a message flashing on the screen to the effect of &#039;Drop Pod available from Silo&#039; (I&#039;m paraphrasing, I don&#039;t have the demo in front of me right now) and three Terran structures become highlighted on the minimap. So it would APPEAR that you have to &#039;pre-build&#039; a drop pod in a silo the same way you build a nuke, and the Ghosts paint a target and deliver it.</description>
		<content:encoded><![CDATA[<p>@Hulkur &#8211; Er, how d&#8217;you figure that? Presumably, if I load a bunch of units into a Phase Prism, and then the Phase Prism gets shot down, those units will either go bamf with it or be dumped out unceremoniously. You may be confusing the ability of the Phase Prism to act as a transport (physically loading units inside of it) and the ability of the Protoss in general to &#8216;warp in&#8217; wherever there is Pylon power (which the Phase Prism can deploy to provide). </p>
<p>@Battlar &#8211; Well, I don&#8217;t have all the answers, but if you watch the new HD terran demo&#8230; around the 9:30 mark or so theres a message flashing on the screen to the effect of &#8216;Drop Pod available from Silo&#8217; (I&#8217;m paraphrasing, I don&#8217;t have the demo in front of me right now) and three Terran structures become highlighted on the minimap. So it would APPEAR that you have to &#8216;pre-build&#8217; a drop pod in a silo the same way you build a nuke, and the Ghosts paint a target and deliver it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Asker</title>
		<link>http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-775</link>
		<dc:creator>Asker</dc:creator>
		<pubDate>Mon, 17 Sep 2007 10:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-775</guid>
		<description>These things could be nice:
- Deformable terrain
- Debris don&#039;t disappear into the ground (it will be cool to see all those dead marines pile up and the blood flowing .. and maybe see piles of dead zerglings and any incoming zerglins will be climbing over the dead zerglings .. cool) ..

However, these things would probably eat up a lot of processor power .. oh well .. just dreaming here ..</description>
		<content:encoded><![CDATA[<p>These things could be nice:<br />
- Deformable terrain<br />
- Debris don&#8217;t disappear into the ground (it will be cool to see all those dead marines pile up and the blood flowing .. and maybe see piles of dead zerglings and any incoming zerglins will be climbing over the dead zerglings .. cool) ..</p>
<p>However, these things would probably eat up a lot of processor power .. oh well .. just dreaming here ..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Battlarmd</title>
		<link>http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-771</link>
		<dc:creator>Battlarmd</dc:creator>
		<pubDate>Mon, 17 Sep 2007 08:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-771</guid>
		<description>Terrans are very interesting now.
I would like to know the mechanics of drop pods though, were are those marines from? The Thor is a big daddy for long range bombard, we will see two thors behind bunker and supply depots, Terrans can turtle better then ever!

I sure hope the &#039;elitism&#039; protoss does begin to show off though. Bigger/badder/more Expensive/more devastating please.</description>
		<content:encoded><![CDATA[<p>Terrans are very interesting now.<br />
I would like to know the mechanics of drop pods though, were are those marines from? The Thor is a big daddy for long range bombard, we will see two thors behind bunker and supply depots, Terrans can turtle better then ever!</p>
<p>I sure hope the &#8216;elitism&#8217; protoss does begin to show off though. Bigger/badder/more Expensive/more devastating please.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hulkur</title>
		<link>http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-769</link>
		<dc:creator>Hulkur</dc:creator>
		<pubDate>Mon, 17 Sep 2007 07:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-769</guid>
		<description>Phase Prism is not shuttle. 
&quot;Transported&quot; units are not at danger when Prism is shot at.

Thor burn-down would be even more interesting if it happened stepwise by component - first one gun, then some mobility, other component etc.
Downside: That would require counting hits by locations and separate hitpoints for components.</description>
		<content:encoded><![CDATA[<p>Phase Prism is not shuttle.<br />
&#8220;Transported&#8221; units are not at danger when Prism is shot at.</p>
<p>Thor burn-down would be even more interesting if it happened stepwise by component &#8211; first one gun, then some mobility, other component etc.<br />
Downside: That would require counting hits by locations and separate hitpoints for components.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-766</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Mon, 17 Sep 2007 04:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-766</guid>
		<description>I&#039;m quite excited on how they present the Zerg! if the Ultralisk is going to make a comeback, it will certainly have new stats or abilities that can make it even scarier to face. Karune said that the Zerg race is already done, they&#039;re only making finishing touches and in-game tests to it.I&#039;ve also heard of a long-range ground support unit that secretes acid from its butt. and a new-breed zerg flyer to be introduced. WOAH!!!</description>
		<content:encoded><![CDATA[<p>I&#8217;m quite excited on how they present the Zerg! if the Ultralisk is going to make a comeback, it will certainly have new stats or abilities that can make it even scarier to face. Karune said that the Zerg race is already done, they&#8217;re only making finishing touches and in-game tests to it.I&#8217;ve also heard of a long-range ground support unit that secretes acid from its butt. and a new-breed zerg flyer to be introduced. WOAH!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mercutio</title>
		<link>http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-764</link>
		<dc:creator>Mercutio</dc:creator>
		<pubDate>Mon, 17 Sep 2007 03:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/15/qa-13-the-return-of-the-ultralisk-and-burning-thors/#comment-764</guid>
		<description>We&#039;ve already seen the Shuttle; it&#039;s just called the Phase Prism now.</description>
		<content:encoded><![CDATA[<p>We&#8217;ve already seen the Shuttle; it&#8217;s just called the Phase Prism now.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
