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	<title>Comments on: New StarCraft 2 Protoss Unit Page: The Mothership</title>
	<atom:link href="http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
	<lastBuildDate>Sat, 11 Feb 2012 09:12:50 +0000</lastBuildDate>
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	<item>
		<title>By: preston</title>
		<link>http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-11681</link>
		<dc:creator>preston</dc:creator>
		<pubDate>Wed, 14 Jul 2010 03:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-11681</guid>
		<description>funny games</description>
		<content:encoded><![CDATA[<p>funny games</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: preston</title>
		<link>http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-11680</link>
		<dc:creator>preston</dc:creator>
		<pubDate>Wed, 14 Jul 2010 03:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-11680</guid>
		<description>funny game</description>
		<content:encoded><![CDATA[<p>funny game</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: preston</title>
		<link>http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-11679</link>
		<dc:creator>preston</dc:creator>
		<pubDate>Wed, 14 Jul 2010 03:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-11679</guid>
		<description>funny</description>
		<content:encoded><![CDATA[<p>funny</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arex</title>
		<link>http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-11369</link>
		<dc:creator>Arex</dc:creator>
		<pubDate>Thu, 20 May 2010 16:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-11369</guid>
		<description>So if u are using Terrans how do u deal with the mothership?</description>
		<content:encoded><![CDATA[<p>So if u are using Terrans how do u deal with the mothership?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vatiz</title>
		<link>http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-9817</link>
		<dc:creator>Vatiz</dc:creator>
		<pubDate>Fri, 16 Oct 2009 21:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-9817</guid>
		<description>Protoss &gt; Mothership
Terran &gt; Thor

Zerg &gt; Queen???</description>
		<content:encoded><![CDATA[<p>Protoss &gt; Mothership<br />
Terran &gt; Thor</p>
<p>Zerg &gt; Queen???</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-7155</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 11 Dec 2008 23:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-7155</guid>
		<description>Btw, the blizaboys are taking out the motherships black hole ability AND i was just wondering...for a last resort of a nuke, would a time bomb help? 

                           ***Zoooosh***

                       Nuclear Launch Aborted

Zealot:&quot;So what do we do with a foating nuke right ontop of us?&quot; 

Stalker:&quot;Let&#039;s shoot it&quot;

Zealot:&quot;NOOO------&quot; 

BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!

gg...rm...</description>
		<content:encoded><![CDATA[<p>Btw, the blizaboys are taking out the motherships black hole ability AND i was just wondering&#8230;for a last resort of a nuke, would a time bomb help? </p>
<p>                           ***Zoooosh***</p>
<p>                       Nuclear Launch Aborted</p>
<p>Zealot:&#8221;So what do we do with a foating nuke right ontop of us?&#8221; </p>
<p>Stalker:&#8221;Let&#8217;s shoot it&#8221;</p>
<p>Zealot:&#8221;NOOO&#8212;&#8212;&#8221; </p>
<p>BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!</p>
<p>gg&#8230;rm&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SC:2 Blade</title>
		<link>http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-6765</link>
		<dc:creator>SC:2 Blade</dc:creator>
		<pubDate>Sun, 26 Oct 2008 19:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-6765</guid>
		<description>Well I think that the black hole shouldstill be a part of the
mothership. Suggestion:
1.You could make the black hole smaller so it doesn&#039;t affect 
much and have it only destroy air units.
2.You could always make it that you have gather a huge amount of energy, like nuke(use it once then make it again).
But Make it so that it costs a lot to gather the energy aand that it takes a lot of time. Or you could just make it that it takes out all the energy that the motherships got for the black hole(instead of a lot of time of gathering).</description>
		<content:encoded><![CDATA[<p>Well I think that the black hole shouldstill be a part of the<br />
mothership. Suggestion:<br />
1.You could make the black hole smaller so it doesn&#8217;t affect<br />
much and have it only destroy air units.<br />
2.You could always make it that you have gather a huge amount of energy, like nuke(use it once then make it again).<br />
But Make it so that it costs a lot to gather the energy aand that it takes a lot of time. Or you could just make it that it takes out all the energy that the motherships got for the black hole(instead of a lot of time of gathering).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kill-em-all-god</title>
		<link>http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-5067</link>
		<dc:creator>kill-em-all-god</dc:creator>
		<pubDate>Wed, 16 Jul 2008 05:33:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-5067</guid>
		<description>theres not realy super weapons but units a biobomb kinda sounds
greatly overpowered for wat it dose, broodlings were made from organic ground units in sc1, lots of banelings seem to be a like a nuke of some sorts.</description>
		<content:encoded><![CDATA[<p>theres not realy super weapons but units a biobomb kinda sounds<br />
greatly overpowered for wat it dose, broodlings were made from organic ground units in sc1, lots of banelings seem to be a like a nuke of some sorts.</p>
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	</item>
	<item>
		<title>By: OrangeKing</title>
		<link>http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-3811</link>
		<dc:creator>OrangeKing</dc:creator>
		<pubDate>Tue, 27 May 2008 20:23:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-3811</guid>
		<description>For the zerg i think a great superweapon would be some kind of bio bomb that would turn all enemy units into broodlings similar to the queen ability in SC 1. give it like the radius of a nuclear missile.

Also I think that it would a great way to balence superweapons if they could backfire.

For instance destroying a nuclear silo with a nuke in it would make it explode then and there.  Or have a killed mothership create a black hole and suck in all nearby units.

Or for my suggestion for the zerg the weapon could attack everything nearby and &quot;go crazy&quot; attacking the owner.</description>
		<content:encoded><![CDATA[<p>For the zerg i think a great superweapon would be some kind of bio bomb that would turn all enemy units into broodlings similar to the queen ability in SC 1. give it like the radius of a nuclear missile.</p>
<p>Also I think that it would a great way to balence superweapons if they could backfire.</p>
<p>For instance destroying a nuclear silo with a nuke in it would make it explode then and there.  Or have a killed mothership create a black hole and suck in all nearby units.</p>
<p>Or for my suggestion for the zerg the weapon could attack everything nearby and &#8220;go crazy&#8221; attacking the owner.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DomZ</title>
		<link>http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-851</link>
		<dc:creator>DomZ</dc:creator>
		<pubDate>Fri, 21 Sep 2007 01:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/07/new-starcraft-2-protoss-unit-page-the-mothership/#comment-851</guid>
		<description>Planet cracker is more like Planet tickler. We don&#039;t mind putting a bit more power to the mothership, its not named mothership for nothing you know.</description>
		<content:encoded><![CDATA[<p>Planet cracker is more like Planet tickler. We don&#8217;t mind putting a bit more power to the mothership, its not named mothership for nothing you know.</p>
]]></content:encoded>
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