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	<title>Comments on: StarCraft 2 Official Monthly Discussion Topic &#8211; The Mothership</title>
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	<link>http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: driver29</title>
		<link>http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-9870</link>
		<dc:creator>driver29</dc:creator>
		<pubDate>Thu, 22 Oct 2009 17:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-9870</guid>
		<description>The   first desideratum is that the norm should tell us to say all the   things the text actually says, and gives its answers to all the questions   it explicitly raises. ,</description>
		<content:encoded><![CDATA[<p>The   first desideratum is that the norm should tell us to say all the   things the text actually says, and gives its answers to all the questions   it explicitly raises. ,</p>
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		<title>By: Storm Sentry</title>
		<link>http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-9482</link>
		<dc:creator>Storm Sentry</dc:creator>
		<pubDate>Fri, 19 Jun 2009 08:49:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-9482</guid>
		<description>1- Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why?


Yes I think that this stuff helps the Protoss to be more unique. It is also the most powerful unit, (if it still has 8 rays to attack) so it should have some limitations, and this is good I think. So maximum 1. Good so!

2- &quot;What do you think about the Mothership’s abilities? (Time Bomb, Cloaking Field, Planet Cracker, Black Hole (currently out))&quot;

Black Hole is absolutely TOO powerful, in my opinion. I am not a high-level player, but I have always used the Protoss since the first Starcraft (and this is what i&#039;m gonna do forever :D), so I know a little bit of all units. And if you introduce such an ability, it would be very difficult to stop the protoss, although the terrans have new prowerful units.

Planet Cracker is a good ability: it makes great damage and wipes out enemy structures&amp;units but it exposes the mothership to enemy fire entirely so i think that it is a good balance. Maybe a little fewer damage. But it should take a HIGH amount of MP (180-200 imho), with a duration of 20 seconds, i think

Time Stop....yeah, i like it, but again...imho TOO POWERFUL. i prefer the old Stasis Field, it&#039;s much mooooore balanced, and it allows the other races a chance to kill the mothership

Cloaking Field....I WANT IT!!!!! :D:D:D (yes, i liked my Arbiters so much) I think that a Mothership should cloak OR units OR buildings, BUT NOT both. As new, I should add a Mothership a special ability which allow to change between the 2 (with MP cost, obviously......say 150? dunno if the limit is 200+50)

3-&quot;Additional Feedback you would like to give&quot;
First Off Editor: i like the new landscapes, the new doodads. Very good! 
Limit of 200 units should be higher...300 at least. If i play a 4 player battle with my Protoss, i need at least 50-60 units to attack, against a well-defended-terran base.Add probes, nothing remains for defense. Same limits for all races. (i heard zerg 400 terrans 350 protoss 200. this is bull*hit!!!), I like how Terrans were adapted in Starcraft 2 (i love the reapers!!!!) I think the Zerg have few new units, but i don&#039;t know them so much. And for the Protoss....well....we suffer so much the loss of units such as Arbiters, Scouts, Dragoons, Dark Archon (dunno which type of templars we don&#039;t have anymore). For example, should be fine if stalkers have also air-to-ground attack, balanced with a shield/life reduction. i miss my scouts, but i think they won&#039;t come back. doesn&#039;t really matter</description>
		<content:encoded><![CDATA[<p>1- Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why?</p>
<p>Yes I think that this stuff helps the Protoss to be more unique. It is also the most powerful unit, (if it still has 8 rays to attack) so it should have some limitations, and this is good I think. So maximum 1. Good so!</p>
<p>2- &#8220;What do you think about the Mothership’s abilities? (Time Bomb, Cloaking Field, Planet Cracker, Black Hole (currently out))&#8221;</p>
<p>Black Hole is absolutely TOO powerful, in my opinion. I am not a high-level player, but I have always used the Protoss since the first Starcraft (and this is what i&#8217;m gonna do forever <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ), so I know a little bit of all units. And if you introduce such an ability, it would be very difficult to stop the protoss, although the terrans have new prowerful units.</p>
<p>Planet Cracker is a good ability: it makes great damage and wipes out enemy structures&amp;units but it exposes the mothership to enemy fire entirely so i think that it is a good balance. Maybe a little fewer damage. But it should take a HIGH amount of MP (180-200 imho), with a duration of 20 seconds, i think</p>
<p>Time Stop&#8230;.yeah, i like it, but again&#8230;imho TOO POWERFUL. i prefer the old Stasis Field, it&#8217;s much mooooore balanced, and it allows the other races a chance to kill the mothership</p>
<p>Cloaking Field&#8230;.I WANT IT!!!!! <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> :D:D (yes, i liked my Arbiters so much) I think that a Mothership should cloak OR units OR buildings, BUT NOT both. As new, I should add a Mothership a special ability which allow to change between the 2 (with MP cost, obviously&#8230;&#8230;say 150? dunno if the limit is 200+50)</p>
<p>3-&#8221;Additional Feedback you would like to give&#8221;<br />
First Off Editor: i like the new landscapes, the new doodads. Very good!<br />
Limit of 200 units should be higher&#8230;300 at least. If i play a 4 player battle with my Protoss, i need at least 50-60 units to attack, against a well-defended-terran base.Add probes, nothing remains for defense. Same limits for all races. (i heard zerg 400 terrans 350 protoss 200. this is bull*hit!!!), I like how Terrans were adapted in Starcraft 2 (i love the reapers!!!!) I think the Zerg have few new units, but i don&#8217;t know them so much. And for the Protoss&#8230;.well&#8230;.we suffer so much the loss of units such as Arbiters, Scouts, Dragoons, Dark Archon (dunno which type of templars we don&#8217;t have anymore). For example, should be fine if stalkers have also air-to-ground attack, balanced with a shield/life reduction. i miss my scouts, but i think they won&#8217;t come back. doesn&#8217;t really matter</p>
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		<title>By: PeendaTew</title>
		<link>http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-9423</link>
		<dc:creator>PeendaTew</dc:creator>
		<pubDate>Wed, 27 May 2009 12:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-9423</guid>
		<description>Partisini anlatt Cumhurbaskan iyi  Ve Irak&#039;a su sozu</description>
		<content:encoded><![CDATA[<p>Partisini anlatt Cumhurbaskan iyi  Ve Irak&#8217;a su sozu</p>
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		<title>By: Rob</title>
		<link>http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-7588</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Fri, 30 Jan 2009 01:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-7588</guid>
		<description>I think the Mothership should keep it&#039;s unique status with Zerg having only one Huge Queen and Thor having similar abilities to help counter it. Each race having a super unit would help keep the fun in SC2 and by balancing the Thor and Huge Queen abilities and damage to reflect a balanced system. So far Thor is the only unit that needs to be fixed to help counter the other two... give the Thor anti-air and anti-ground abilities as well as an EMP ability to help defend against protoss with a faster ground speed or the ability to keep moving even when it&#039;s taken major damage... Having a super unit like the Thor become stationary after taking too much damage is just stupid since no other race has this problem with any of their units. With this issue from the Thor and Vikings having the issue of taking a few seconds to switch between ground to air combat forms the terrans are going to have problems holding down ffa matches in SC2. The Mothership should really just keep &#039;time bomb&#039; and &#039;planet cracker&#039; the &#039;black hole&#039; ability is very jaw dropping but probably won&#039;t make it to the end game due to it&#039;s overpowered ability to lay waste to entire fleets... I think the &#039;black hole&#039; ability could be balanced if it lasted fewwer seconds and had a longer cast time... that way it could be effectively countered. As for he cloaking ability I&#039;d have to say it&#039;s not as impressive as the other three original abilities Blizzard promised when they unveiled SC2. Indeed I am a protoss fan but I do like to play as terran and zerg from time to time. I think that phase cannons should still be able to be moved anywhere that there is a power grid... that the mothership should be able to produce a power grid... and that all new units should appear undert the Mothership... but if you do this also give terran the ability to maintain a defensive line without allowing protoss to overrun them everytime...

Thx... later...</description>
		<content:encoded><![CDATA[<p>I think the Mothership should keep it&#8217;s unique status with Zerg having only one Huge Queen and Thor having similar abilities to help counter it. Each race having a super unit would help keep the fun in SC2 and by balancing the Thor and Huge Queen abilities and damage to reflect a balanced system. So far Thor is the only unit that needs to be fixed to help counter the other two&#8230; give the Thor anti-air and anti-ground abilities as well as an EMP ability to help defend against protoss with a faster ground speed or the ability to keep moving even when it&#8217;s taken major damage&#8230; Having a super unit like the Thor become stationary after taking too much damage is just stupid since no other race has this problem with any of their units. With this issue from the Thor and Vikings having the issue of taking a few seconds to switch between ground to air combat forms the terrans are going to have problems holding down ffa matches in SC2. The Mothership should really just keep &#8216;time bomb&#8217; and &#8216;planet cracker&#8217; the &#8216;black hole&#8217; ability is very jaw dropping but probably won&#8217;t make it to the end game due to it&#8217;s overpowered ability to lay waste to entire fleets&#8230; I think the &#8216;black hole&#8217; ability could be balanced if it lasted fewwer seconds and had a longer cast time&#8230; that way it could be effectively countered. As for he cloaking ability I&#8217;d have to say it&#8217;s not as impressive as the other three original abilities Blizzard promised when they unveiled SC2. Indeed I am a protoss fan but I do like to play as terran and zerg from time to time. I think that phase cannons should still be able to be moved anywhere that there is a power grid&#8230; that the mothership should be able to produce a power grid&#8230; and that all new units should appear undert the Mothership&#8230; but if you do this also give terran the ability to maintain a defensive line without allowing protoss to overrun them everytime&#8230;</p>
<p>Thx&#8230; later&#8230;</p>
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		<title>By: AssollphentrimL</title>
		<link>http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-7404</link>
		<dc:creator>AssollphentrimL</dc:creator>
		<pubDate>Sat, 17 Jan 2009 10:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-7404</guid>
		<description>Phentrimine is used for treating female infertility.</description>
		<content:encoded><![CDATA[<p>Phentrimine is used for treating female infertility.</p>
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		<title>By: Скачать бесплатно софт для кпк</title>
		<link>http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-7140</link>
		<dc:creator>Скачать бесплатно софт для кпк</dc:creator>
		<pubDate>Wed, 10 Dec 2008 05:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-7140</guid>
		<description>трекбэк ... новость скачана с этого ресурса портала - ссылка ...</description>
		<content:encoded><![CDATA[<p>трекбэк &#8230; новость скачана с этого ресурса портала &#8211; ссылка &#8230;</p>
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		<title>By: cestflice</title>
		<link>http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-7035</link>
		<dc:creator>cestflice</dc:creator>
		<pubDate>Thu, 04 Dec 2008 16:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-7035</guid>
		<description>I am here at a forum newcomer. Until I read and deal with the forum.
Let&#039;s learn!</description>
		<content:encoded><![CDATA[<p>I am here at a forum newcomer. Until I read and deal with the forum.<br />
Let&#8217;s learn!</p>
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		<title>By: JP</title>
		<link>http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-6800</link>
		<dc:creator>JP</dc:creator>
		<pubDate>Sat, 01 Nov 2008 02:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-6800</guid>
		<description>I do think the idea of a unique unit is a good idea - it supports the traditional Protoss values of few but strong units. If the Mothership was a mere support unit then it should not have so much health, shield, power, abilities, and even the name Mothership - its purpose is destroyed once it becomes possible to build more than one.

Having said that, I think the Mothership should retain the original abilites (Black hole, Planet Cracker, Time Bomb). Time Bomb isn&#039;t some ultimate weapon - its effectiveness does rely on the players, and I am positive micro-savvy players can avoid and escape the effects of the Time Bomb. Its usefulness is on par with other abilities&#039;.

Cloaking, I don&#039;t think anyone will like this one. The greatest advantage of having Arbiters in your ranks was its Recall ability, not its cloaking field. A simple detector renders the Mothership useless.

Planet Cracker WOULD be too unfair, but since it leaves the Mothership defenseless (in terms of having a shield), I think there&#039;s a fair trade-off between offense and defense. Besides, the Mothership moves at a pace where it&#039;s possible for units to easily just run away. Things like Stalkers would simply vanish and attack from a distance. It&#039;s only useful in a base attack where targets would be stationary.

I think a lot of people think the Black Hole is too powerful - I agree. But this is what DEFINES the Mothership, and the most important reason the Mothership should be a unique unit. Without this power, Mothership just becomes a flying version of a Science Vessel, except it has a lot more health. All its other abilities can be avoided. And what&#039;s the point of having a lot of health/shield if it can&#039;t do anything definitive? It just becomes pointless to even make one. Also, just because it can pull a Black Hole ONCE in a while doesn&#039;t mean it&#039;s some trump card. You can kill a Mothership if you just stop being a n00b.

Basically, keep the Black Hole ability please, and make it a unique unit.</description>
		<content:encoded><![CDATA[<p>I do think the idea of a unique unit is a good idea &#8211; it supports the traditional Protoss values of few but strong units. If the Mothership was a mere support unit then it should not have so much health, shield, power, abilities, and even the name Mothership &#8211; its purpose is destroyed once it becomes possible to build more than one.</p>
<p>Having said that, I think the Mothership should retain the original abilites (Black hole, Planet Cracker, Time Bomb). Time Bomb isn&#8217;t some ultimate weapon &#8211; its effectiveness does rely on the players, and I am positive micro-savvy players can avoid and escape the effects of the Time Bomb. Its usefulness is on par with other abilities&#8217;.</p>
<p>Cloaking, I don&#8217;t think anyone will like this one. The greatest advantage of having Arbiters in your ranks was its Recall ability, not its cloaking field. A simple detector renders the Mothership useless.</p>
<p>Planet Cracker WOULD be too unfair, but since it leaves the Mothership defenseless (in terms of having a shield), I think there&#8217;s a fair trade-off between offense and defense. Besides, the Mothership moves at a pace where it&#8217;s possible for units to easily just run away. Things like Stalkers would simply vanish and attack from a distance. It&#8217;s only useful in a base attack where targets would be stationary.</p>
<p>I think a lot of people think the Black Hole is too powerful &#8211; I agree. But this is what DEFINES the Mothership, and the most important reason the Mothership should be a unique unit. Without this power, Mothership just becomes a flying version of a Science Vessel, except it has a lot more health. All its other abilities can be avoided. And what&#8217;s the point of having a lot of health/shield if it can&#8217;t do anything definitive? It just becomes pointless to even make one. Also, just because it can pull a Black Hole ONCE in a while doesn&#8217;t mean it&#8217;s some trump card. You can kill a Mothership if you just stop being a n00b.</p>
<p>Basically, keep the Black Hole ability please, and make it a unique unit.</p>
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		<title>By: OppovepAy</title>
		<link>http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-6714</link>
		<dc:creator>OppovepAy</dc:creator>
		<pubDate>Sat, 18 Oct 2008 17:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-6714</guid>
		<description>loss aid edge poor-merit years viagra kaufen[url] position detract moderate cognition homespun</description>
		<content:encoded><![CDATA[<p>loss aid edge poor-merit years viagra kaufen[url] position detract moderate cognition homespun</p>
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		<title>By: Wond</title>
		<link>http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-5608</link>
		<dc:creator>Wond</dc:creator>
		<pubDate>Fri, 29 Aug 2008 07:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/06/starcraft-2-official-monthly-discussion-topic-the-mothership/#comment-5608</guid>
		<description>So about the black hole... i got some ideas.. the black should appear when the ship is destroyed..and plz blizz make this ship imune 2 ground and vulnerable 2 other ships...dont nerf it find a way... and give it a weaknes if other players think it is 2 powerfull...i hope this comment will attract your interes and attention</description>
		<content:encoded><![CDATA[<p>So about the black hole&#8230; i got some ideas.. the black should appear when the ship is destroyed..and plz blizz make this ship imune 2 ground and vulnerable 2 other ships&#8230;dont nerf it find a way&#8230; and give it a weaknes if other players think it is 2 powerfull&#8230;i hope this comment will attract your interes and attention</p>
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