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	<title>Comments on: Interviews with Sam Didier, StarCraft 2 Senior Art Director</title>
	<atom:link href="http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: sandrar</title>
		<link>http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-9749</link>
		<dc:creator>sandrar</dc:creator>
		<pubDate>Thu, 10 Sep 2009 18:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-9749</guid>
		<description>Hi! I was surfing and found your blog post... nice! I love your blog.  :) Cheers! Sandra. R.</description>
		<content:encoded><![CDATA[<p>Hi! I was surfing and found your blog post&#8230; nice! I love your blog.  <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Cheers! Sandra. R.</p>
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		<title>By: Still</title>
		<link>http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-2503</link>
		<dc:creator>Still</dc:creator>
		<pubDate>Sat, 15 Mar 2008 21:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-2503</guid>
		<description>&lt;a&gt;  &lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a>  </a></p>
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		<title>By: Halo</title>
		<link>http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-2489</link>
		<dc:creator>Halo</dc:creator>
		<pubDate>Sat, 15 Mar 2008 10:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-2489</guid>
		<description>&lt;a&gt;  &lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a>  </a></p>
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		<title>By: Arnie</title>
		<link>http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-2486</link>
		<dc:creator>Arnie</dc:creator>
		<pubDate>Sat, 15 Mar 2008 08:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-2486</guid>
		<description>&lt;a&gt;  &lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a>  </a></p>
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		<title>By: Arnie</title>
		<link>http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-1404</link>
		<dc:creator>Arnie</dc:creator>
		<pubDate>Tue, 06 Nov 2007 12:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-1404</guid>
		<description>&lt;a href=&quot;&quot; rel=&quot;nofollow&quot;&gt;&lt;/a&gt;
[URL=][/URL]</description>
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[URL=][/URL]</p>
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		<title>By: Starcraft 2</title>
		<link>http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-500</link>
		<dc:creator>Starcraft 2</dc:creator>
		<pubDate>Thu, 06 Sep 2007 08:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-500</guid>
		<description>Anon, i agree..


I&#039;m eagerly looking forward to the some more Zerg content though.

luckily my fav race was released first, Protoss :)</description>
		<content:encoded><![CDATA[<p>Anon, i agree..</p>
<p>I&#8217;m eagerly looking forward to the some more Zerg content though.</p>
<p>luckily my fav race was released first, Protoss <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: i luv guardians</title>
		<link>http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-495</link>
		<dc:creator>i luv guardians</dc:creator>
		<pubDate>Thu, 06 Sep 2007 06:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-495</guid>
		<description>samwise didier draws things wonderfull and i really admire h abiity to do so</description>
		<content:encoded><![CDATA[<p>samwise didier draws things wonderfull and i really admire h abiity to do so</p>
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		<title>By: Anon</title>
		<link>http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-487</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Thu, 06 Sep 2007 00:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-487</guid>
		<description>And by &#039;bullshit marketspeak&#039; I mean stuff like &#039;particle effects&#039; and whatever. Of course I like a pretty game but come on.</description>
		<content:encoded><![CDATA[<p>And by &#8216;bullshit marketspeak&#8217; I mean stuff like &#8216;particle effects&#8217; and whatever. Of course I like a pretty game but come on.</p>
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		<title>By: Anon</title>
		<link>http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-486</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Thu, 06 Sep 2007 00:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-486</guid>
		<description>Why can&#039;t they just let the game speak for itself instead of the bullshit marketspeak? That&#039;s fucking ridiculous.</description>
		<content:encoded><![CDATA[<p>Why can&#8217;t they just let the game speak for itself instead of the bullshit marketspeak? That&#8217;s fucking ridiculous.</p>
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		<title>By: chrysrobyn</title>
		<link>http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-474</link>
		<dc:creator>chrysrobyn</dc:creator>
		<pubDate>Wed, 05 Sep 2007 12:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/04/interviews-with-sam-didier-starcraft-2-senior-art-director/#comment-474</guid>
		<description>Can&#039;t post on the battle.net questions page because I can&#039;t find any of my three SC or BW CDs for the keys.  Anybody know about battle.net features to make up for the currently necessary third party hacks?
1) Reputations.  Tracking leavers, pluggers, harassers, etc, in the form of a banlist.  Private banlists are okay, but clan / community banlists would be better.  I foresee liabilities if Blizzard itself controls a banlist.
2) Pings.  Latencies through the gameplay protocol, not the ICMP packets, will make it router agnostic and provide a true indication of game lag.  Pinging in gameplay and in the chatroom would be very useful.
3) Eliminated need for slot refreshing -- where you must close a slot and then reopen it in order to get a better place in the battle.net queue.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t post on the battle.net questions page because I can&#8217;t find any of my three SC or BW CDs for the keys.  Anybody know about battle.net features to make up for the currently necessary third party hacks?<br />
1) Reputations.  Tracking leavers, pluggers, harassers, etc, in the form of a banlist.  Private banlists are okay, but clan / community banlists would be better.  I foresee liabilities if Blizzard itself controls a banlist.<br />
2) Pings.  Latencies through the gameplay protocol, not the ICMP packets, will make it router agnostic and provide a true indication of game lag.  Pinging in gameplay and in the chatroom would be very useful.<br />
3) Eliminated need for slot refreshing &#8212; where you must close a slot and then reopen it in order to get a better place in the battle.net queue.</p>
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