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	<title>Comments on: New StarCraft 2 Terran Unit Page: The Thor</title>
	<atom:link href="http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Anonymous</title>
		<link>http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-7571</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 25 Jan 2009 18:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-7571</guid>
		<description>Y would there be a huge walker?It would only bring more stress to the player to try and build 6or7 of the expensive things.If theyre not expensive,why go through all the troble of making somthing like that so powerful(if it is)that the player gets a feel an likes it,then it gets MCed(mind controled)</description>
		<content:encoded><![CDATA[<p>Y would there be a huge walker?It would only bring more stress to the player to try and build 6or7 of the expensive things.If theyre not expensive,why go through all the troble of making somthing like that so powerful(if it is)that the player gets a feel an likes it,then it gets MCed(mind controled)</p>
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		<title>By: Zas</title>
		<link>http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-1528</link>
		<dc:creator>Zas</dc:creator>
		<pubDate>Thu, 22 Nov 2007 15:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-1528</guid>
		<description>I Suggestu add transportion to the Thor becoz its so slow and  ez to fire at i suggest it should be a groung transoportion so if ur carrying marines with medics they could heal inside the Thor ..in the meantime the THor Tanks the Base Until the marnies r full hp and rines could Ezily finsh the base off &gt;&gt; :] i also think the Thor should have somthin like it  could teleport in to bases every 5 mins it could jump or somthin becoz if it gets into a Zerg / toss base ..... GG</description>
		<content:encoded><![CDATA[<p>I Suggestu add transportion to the Thor becoz its so slow and  ez to fire at i suggest it should be a groung transoportion so if ur carrying marines with medics they could heal inside the Thor ..in the meantime the THor Tanks the Base Until the marnies r full hp and rines could Ezily finsh the base off &gt;&gt; :] i also think the Thor should have somthin like it  could teleport in to bases every 5 mins it could jump or somthin becoz if it gets into a Zerg / toss base &#8230;.. GG</p>
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		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-1334</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Tue, 30 Oct 2007 03:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-1334</guid>
		<description>Yeah you&#039;re right, I think the Thor has too much HP, 900!?! I mena WTF is that?!?

Thor should have lesser HP, much slower, more expensive, longer build-time and cannot attack air.</description>
		<content:encoded><![CDATA[<p>Yeah you&#8217;re right, I think the Thor has too much HP, 900!?! I mena WTF is that?!?</p>
<p>Thor should have lesser HP, much slower, more expensive, longer build-time and cannot attack air.</p>
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		<title>By: Arbiters_pwn</title>
		<link>http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-1333</link>
		<dc:creator>Arbiters_pwn</dc:creator>
		<pubDate>Tue, 30 Oct 2007 02:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-1333</guid>
		<description>I think that the thor is a very cheap unit tht will ultimately be either cut, remodled much weaker(Mothership), or even combine with the siege tank. The first thing that needs to go is the anti-air attack. Tht was not originally there and definately will be cut. 

Bluntly let me just say that the Thor will not be put into the game as shown. I don&#039;t care if it looks cool, blizzard made a mistake and by releasing details on this unit too soon will now have to deal with fans attacking them about why it had to be cut. If you look at the terrans they are already overpowered and need great cutting or adding to the protoss and zerg to keep up. The amazing thing about SC was how such completely different race building,unit, and abilities were mixed causing almost perfect balance. If they want SC2 to achieve that then this unit must be either cut or seriously nerfed to recreate that balance once again.</description>
		<content:encoded><![CDATA[<p>I think that the thor is a very cheap unit tht will ultimately be either cut, remodled much weaker(Mothership), or even combine with the siege tank. The first thing that needs to go is the anti-air attack. Tht was not originally there and definately will be cut. </p>
<p>Bluntly let me just say that the Thor will not be put into the game as shown. I don&#8217;t care if it looks cool, blizzard made a mistake and by releasing details on this unit too soon will now have to deal with fans attacking them about why it had to be cut. If you look at the terrans they are already overpowered and need great cutting or adding to the protoss and zerg to keep up. The amazing thing about SC was how such completely different race building,unit, and abilities were mixed causing almost perfect balance. If they want SC2 to achieve that then this unit must be either cut or seriously nerfed to recreate that balance once again.</p>
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		<title>By: Zachie</title>
		<link>http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-773</link>
		<dc:creator>Zachie</dc:creator>
		<pubDate>Mon, 17 Sep 2007 09:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-773</guid>
		<description>Actually I am pretty damn sure the Collossus is awesome against heavy ground targets, too.  You are paying for incredible mobility and damage against  ANY ground units and it seems to hae Reaver-like range, so I bet it outranges static defense like turrets.  There&#039;s a video showing a Collossus pawnign a Thor but unfortunatly being annihilated by BCs above.  The Collossus is nowhere near useless.  
Also, big and tough as the Thor is, remmebr it probably will end up costing about as much as 3 or 4 tanks, which if spread out can whip a Thor&#039;s ass.  Thors are for offense, tanks for defense. The Thor&#039;s role, like the Immortal, is to break the insane tank power introduced in SC1.
A big group of BCs and THors will annihilate huge forces of enemies ground or air.... if your noob enemy lets you get there.</description>
		<content:encoded><![CDATA[<p>Actually I am pretty damn sure the Collossus is awesome against heavy ground targets, too.  You are paying for incredible mobility and damage against  ANY ground units and it seems to hae Reaver-like range, so I bet it outranges static defense like turrets.  There&#8217;s a video showing a Collossus pawnign a Thor but unfortunatly being annihilated by BCs above.  The Collossus is nowhere near useless.<br />
Also, big and tough as the Thor is, remmebr it probably will end up costing about as much as 3 or 4 tanks, which if spread out can whip a Thor&#8217;s ass.  Thors are for offense, tanks for defense. The Thor&#8217;s role, like the Immortal, is to break the insane tank power introduced in SC1.<br />
A big group of BCs and THors will annihilate huge forces of enemies ground or air&#8230;. if your noob enemy lets you get there.</p>
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		<title>By: Dill</title>
		<link>http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-711</link>
		<dc:creator>Dill</dc:creator>
		<pubDate>Fri, 14 Sep 2007 16:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-711</guid>
		<description>A colossus seems like it would be a threat against all ground units, not just swarming ones.  The big swarm advantage it has is that it&#039;s lasers can refocus on a new unit quickly, and waste little damage, but the lasers still have to be dealing a lot of damage for this to work as well as it does in the demonstrations.  (Though it still doesn&#039;t see at first glance to really replace the reaver.  In balance terms, it may be that the combination of colossi, psionic storm, and archons works as a reaver replacement.)

As for siege tanks and thors, they do seem different enough to be used in slightly different ways, the Thor barrage seems like it would require more micromanagement and would react slower than a siege mode tank would.</description>
		<content:encoded><![CDATA[<p>A colossus seems like it would be a threat against all ground units, not just swarming ones.  The big swarm advantage it has is that it&#8217;s lasers can refocus on a new unit quickly, and waste little damage, but the lasers still have to be dealing a lot of damage for this to work as well as it does in the demonstrations.  (Though it still doesn&#8217;t see at first glance to really replace the reaver.  In balance terms, it may be that the combination of colossi, psionic storm, and archons works as a reaver replacement.)</p>
<p>As for siege tanks and thors, they do seem different enough to be used in slightly different ways, the Thor barrage seems like it would require more micromanagement and would react slower than a siege mode tank would.</p>
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		<title>By: zoo</title>
		<link>http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-615</link>
		<dc:creator>zoo</dc:creator>
		<pubDate>Mon, 10 Sep 2007 04:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-615</guid>
		<description>i think the thor looks and is pretty kickass. i mean (my opinion) it just looks so intemidating. as i see it now, terrans are like owning the ground, but air they are not so great at.</description>
		<content:encoded><![CDATA[<p>i think the thor looks and is pretty kickass. i mean (my opinion) it just looks so intemidating. as i see it now, terrans are like owning the ground, but air they are not so great at.</p>
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		<title>By: Phil Alford</title>
		<link>http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-478</link>
		<dc:creator>Phil Alford</dc:creator>
		<pubDate>Wed, 05 Sep 2007 15:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-478</guid>
		<description>Am i the only one who is totally turned off by the art of the thor? I feel like it ruins the scale of the game. A huge machine of death and siege is cool, but since it looks so human it doesn&#039;t feel as epic. Definitely doesn&#039;t have the same feel as a battle cruiser. Not really a great unit concept, seems like it will only be good en masse. It really doesn&#039;t seem to have a very broad strategic role, and I suspect that (like most really powerful expensive units) the thor will not see a lot of pro play.</description>
		<content:encoded><![CDATA[<p>Am i the only one who is totally turned off by the art of the thor? I feel like it ruins the scale of the game. A huge machine of death and siege is cool, but since it looks so human it doesn&#8217;t feel as epic. Definitely doesn&#8217;t have the same feel as a battle cruiser. Not really a great unit concept, seems like it will only be good en masse. It really doesn&#8217;t seem to have a very broad strategic role, and I suspect that (like most really powerful expensive units) the thor will not see a lot of pro play.</p>
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		<title>By: milo</title>
		<link>http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-468</link>
		<dc:creator>milo</dc:creator>
		<pubDate>Wed, 05 Sep 2007 10:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-468</guid>
		<description>what i understand about

replaced it in its strategical role


is some thing like


if i can build colossus  i   will never build reaver again

if i can build thor   i  will never  build siege tank again


which stat you think is more true ?</description>
		<content:encoded><![CDATA[<p>what i understand about</p>
<p>replaced it in its strategical role</p>
<p>is some thing like</p>
<p>if i can build colossus  i   will never build reaver again</p>
<p>if i can build thor   i  will never  build siege tank again</p>
<p>which stat you think is more true ?</p>
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		<title>By: Chucky</title>
		<link>http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-450</link>
		<dc:creator>Chucky</dc:creator>
		<pubDate>Tue, 04 Sep 2007 15:42:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/#comment-450</guid>
		<description>Yeah. the colossus &#039;looks&#039; good.

but for now, the use is very limited on terrans. roger that.
the cannot be transport part make it quite useless on Island maps. 

How about... Giving the Reaver&#039;s sacrab to the colossus? and it can choose it&#039;s mode of attack???

either chuck down sacrabs for 15 mins each, or use their thermal lances?  

but no transport still suck.</description>
		<content:encoded><![CDATA[<p>Yeah. the colossus &#8216;looks&#8217; good.</p>
<p>but for now, the use is very limited on terrans. roger that.<br />
the cannot be transport part make it quite useless on Island maps. </p>
<p>How about&#8230; Giving the Reaver&#8217;s sacrab to the colossus? and it can choose it&#8217;s mode of attack???</p>
<p>either chuck down sacrabs for 15 mins each, or use their thermal lances?  </p>
<p>but no transport still suck.</p>
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