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	<title>Comments on: StarCraft 2 Official Q&amp;A 11: Back To Five Answers</title>
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	<link>http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Asker</title>
		<link>http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/#comment-404</link>
		<dc:creator>Asker</dc:creator>
		<pubDate>Mon, 03 Sep 2007 10:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/#comment-404</guid>
		<description>@Ken - yp .. i was thinking of the idea where people were gonna play with enemy units by popping up and down depots and assumed that there are only depots nyehehe .. :p ..</description>
		<content:encoded><![CDATA[<p>@Ken &#8211; yp .. i was thinking of the idea where people were gonna play with enemy units by popping up and down depots and assumed that there are only depots nyehehe .. :p ..</p>
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		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/#comment-391</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Mon, 03 Sep 2007 04:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/#comment-391</guid>
		<description>IF THERE ARE NO UNITS NEARBY, THEY WILL ATTACK ANY NEARBY ENEMY STRUCTURE. IF THE SUBMERGED DEPOT IS THE NEAREST, THEN IT GETS ATTACKED. UNITS WON&#039;T ATTACK THE DEPOT FIRST IF A BUNCH OF MARINES ARE FIRING AT IT FROM BEHIND THE DEPOT.</description>
		<content:encoded><![CDATA[<p>IF THERE ARE NO UNITS NEARBY, THEY WILL ATTACK ANY NEARBY ENEMY STRUCTURE. IF THE SUBMERGED DEPOT IS THE NEAREST, THEN IT GETS ATTACKED. UNITS WON&#8217;T ATTACK THE DEPOT FIRST IF A BUNCH OF MARINES ARE FIRING AT IT FROM BEHIND THE DEPOT.</p>
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		<title>By: Asker</title>
		<link>http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/#comment-382</link>
		<dc:creator>Asker</dc:creator>
		<pubDate>Mon, 03 Sep 2007 01:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/#comment-382</guid>
		<description>But won&#039;t the attacking units attack the depots automatically? or does the player need to explicitly target the depots? Hmmm .. makes me want to think of two/three &#039;attack ground&#039; modes like &#039;attack buildings only&#039;, &#039;attack enemy units only&#039; or both nyehehehe ..</description>
		<content:encoded><![CDATA[<p>But won&#8217;t the attacking units attack the depots automatically? or does the player need to explicitly target the depots? Hmmm .. makes me want to think of two/three &#8216;attack ground&#8217; modes like &#8216;attack buildings only&#8217;, &#8216;attack enemy units only&#8217; or both nyehehehe ..</p>
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		<title>By: Mercutio</title>
		<link>http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/#comment-364</link>
		<dc:creator>Mercutio</dc:creator>
		<pubDate>Sun, 02 Sep 2007 04:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/#comment-364</guid>
		<description>Yeah, I forsee people doing all kinds of things like building a  whole grid of depots and raising and lowering them to really mess with enemies trying to maneuver. Especially the Zerg. The Swarm doesn&#039;t like it when they can&#039;t Swarm.</description>
		<content:encoded><![CDATA[<p>Yeah, I forsee people doing all kinds of things like building a  whole grid of depots and raising and lowering them to really mess with enemies trying to maneuver. Especially the Zerg. The Swarm doesn&#8217;t like it when they can&#8217;t Swarm.</p>
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		<title>By: Starfeeder</title>
		<link>http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/#comment-360</link>
		<dc:creator>Starfeeder</dc:creator>
		<pubDate>Sun, 02 Sep 2007 01:27:32 +0000</pubDate>
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		<description>I can&#039;t wait to see the depots used to &quot;lock&quot; enemy units in.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait to see the depots used to &#8220;lock&#8221; enemy units in.</p>
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		<title>By: dp02</title>
		<link>http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/#comment-357</link>
		<dc:creator>dp02</dc:creator>
		<pubDate>Sat, 01 Sep 2007 21:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/#comment-357</guid>
		<description>Once again, this was a pretty worthless batch. The only thing interesting was about the heros and supply depots. I mean what was that about the mutalisks? Its been that way since the beginning.</description>
		<content:encoded><![CDATA[<p>Once again, this was a pretty worthless batch. The only thing interesting was about the heros and supply depots. I mean what was that about the mutalisks? Its been that way since the beginning.</p>
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		<title>By: whiteknight</title>
		<link>http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/#comment-356</link>
		<dc:creator>whiteknight</dc:creator>
		<pubDate>Sat, 01 Sep 2007 21:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/09/01/starcraft-2-official-qa-11-back-to-five-answers/#comment-356</guid>
		<description>i really like that idea for cut attacking force in two</description>
		<content:encoded><![CDATA[<p>i really like that idea for cut attacking force in two</p>
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