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	<title>Comments on: Battle.net Official Post Round-Up</title>
	<atom:link href="http://www.sc2blog.com/2007/08/31/battlenet-official-post-round-up/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2007/08/31/battlenet-official-post-round-up/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: waldo</title>
		<link>http://www.sc2blog.com/2007/08/31/battlenet-official-post-round-up/#comment-1442</link>
		<dc:creator>waldo</dc:creator>
		<pubDate>Sat, 10 Nov 2007 20:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/31/battlenet-official-post-round-up/#comment-1442</guid>
		<description>Another great post...

lockdown looks good for sc2.  Can&#039;t wait to get some starcraft 2 tournament play in.</description>
		<content:encoded><![CDATA[<p>Another great post&#8230;</p>
<p>lockdown looks good for sc2.  Can&#8217;t wait to get some starcraft 2 tournament play in.</p>
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		<title>By: Mercutio</title>
		<link>http://www.sc2blog.com/2007/08/31/battlenet-official-post-round-up/#comment-339</link>
		<dc:creator>Mercutio</dc:creator>
		<pubDate>Sat, 01 Sep 2007 10:15:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/31/battlenet-official-post-round-up/#comment-339</guid>
		<description>Lockdown was pretty spiff in SC1, and arguably vital if you were up against the Protoss, but presumably if they decide not to put it in SC2, it won&#039;t leave a gaping hole in Terran defenses. It&#039;s inclusion will presumably hinge upon (and this is me theorycrafting out loud here) what abilities the Nomad ends up having, and how Terran heavy air and ground stacks up against Protoss heavy air and ground.

It&#039;s admittedly still very very early in development, but it seems like the way to stop a Mothership from Planet Cracking your base currently is to hurl Vikings and Battlecruisers at it, backed up with a stiff turret network. Especially since they&#039;ve got rid of Time Bomb and Black Hole, at least in the versions that were shown in the first demo.

For mass zealot rushes... if the maps are anything like SC1s were, many bases will start in areas that have ramps or other choke points leading to them, easily walled off with a couple Supply Depots and Bunker backup. For situations where you just can&#039;t do that, the Command Center is upgradable to a Planetary Fortress straight out the box. I don&#039;t think the Reaper mine can replace the spider mine; it seems most useful for &#039;we jetpack into your base, blow up a single structure or a worker line REAL good, jetpack out.&#039; It doesn&#039;t seem to stick around long enough to be a static defence.</description>
		<content:encoded><![CDATA[<p>Lockdown was pretty spiff in SC1, and arguably vital if you were up against the Protoss, but presumably if they decide not to put it in SC2, it won&#8217;t leave a gaping hole in Terran defenses. It&#8217;s inclusion will presumably hinge upon (and this is me theorycrafting out loud here) what abilities the Nomad ends up having, and how Terran heavy air and ground stacks up against Protoss heavy air and ground.</p>
<p>It&#8217;s admittedly still very very early in development, but it seems like the way to stop a Mothership from Planet Cracking your base currently is to hurl Vikings and Battlecruisers at it, backed up with a stiff turret network. Especially since they&#8217;ve got rid of Time Bomb and Black Hole, at least in the versions that were shown in the first demo.</p>
<p>For mass zealot rushes&#8230; if the maps are anything like SC1s were, many bases will start in areas that have ramps or other choke points leading to them, easily walled off with a couple Supply Depots and Bunker backup. For situations where you just can&#8217;t do that, the Command Center is upgradable to a Planetary Fortress straight out the box. I don&#8217;t think the Reaper mine can replace the spider mine; it seems most useful for &#8216;we jetpack into your base, blow up a single structure or a worker line REAL good, jetpack out.&#8217; It doesn&#8217;t seem to stick around long enough to be a static defence.</p>
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		<title>By: Starcraft 2</title>
		<link>http://www.sc2blog.com/2007/08/31/battlenet-official-post-round-up/#comment-338</link>
		<dc:creator>Starcraft 2</dc:creator>
		<pubDate>Sat, 01 Sep 2007 07:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/31/battlenet-official-post-round-up/#comment-338</guid>
		<description>Lockdown would seem like the ultimate counter to many of these slow powerfull units. I think the terrans now use combinations of units like the colossus and reapers to take out zealots and lings. The mines from the reaper will replace spidermines.</description>
		<content:encoded><![CDATA[<p>Lockdown would seem like the ultimate counter to many of these slow powerfull units. I think the terrans now use combinations of units like the colossus and reapers to take out zealots and lings. The mines from the reaper will replace spidermines.</p>
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		<title>By: §t4lk3r</title>
		<link>http://www.sc2blog.com/2007/08/31/battlenet-official-post-round-up/#comment-324</link>
		<dc:creator>§t4lk3r</dc:creator>
		<pubDate>Fri, 31 Aug 2007 19:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/31/battlenet-official-post-round-up/#comment-324</guid>
		<description>I think lockdown is a very required abilty and it&#039;s imperative that it return to the game. For example when you have to stop a mothership that is &quot;Planet Cracking&quot; your base. Since there aren&#039;t  cloaked wraiths anymore, lockdownd would be very effective, or to stop Thors and even Colossi.

And I&#039;m wondering how the terrans are going to counter mass zealots or mass lings without firebats or spider mines.</description>
		<content:encoded><![CDATA[<p>I think lockdown is a very required abilty and it&#8217;s imperative that it return to the game. For example when you have to stop a mothership that is &#8220;Planet Cracking&#8221; your base. Since there aren&#8217;t  cloaked wraiths anymore, lockdownd would be very effective, or to stop Thors and even Colossi.</p>
<p>And I&#8217;m wondering how the terrans are going to counter mass zealots or mass lings without firebats or spider mines.</p>
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		<title>By: Frozenlingon</title>
		<link>http://www.sc2blog.com/2007/08/31/battlenet-official-post-round-up/#comment-314</link>
		<dc:creator>Frozenlingon</dc:creator>
		<pubDate>Fri, 31 Aug 2007 10:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/31/battlenet-official-post-round-up/#comment-314</guid>
		<description>Those &quot;ideas&quot; sounds awesome, as you said, hope they are to be in the retail.</description>
		<content:encoded><![CDATA[<p>Those &#8220;ideas&#8221; sounds awesome, as you said, hope they are to be in the retail.</p>
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		<title>By: whiteknight</title>
		<link>http://www.sc2blog.com/2007/08/31/battlenet-official-post-round-up/#comment-312</link>
		<dc:creator>whiteknight</dc:creator>
		<pubDate>Fri, 31 Aug 2007 09:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/31/battlenet-official-post-round-up/#comment-312</guid>
		<description>i wonder what is the best to put in bunker since there is no more firebat

marine / reaper /ghost ?</description>
		<content:encoded><![CDATA[<p>i wonder what is the best to put in bunker since there is no more firebat</p>
<p>marine / reaper /ghost ?</p>
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