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The Zerg So Far

Even though the Protoss and Terran factions in StarCraft 2 are almost completely fleshed out at this point, we still know virtually nothing about the Zerg. Blizzard obviously knows that their fans are eagerly awaiting any piece of information regarding the Zerg, and will likely use them to give a final push to the hype machine, close to the game’s release date. In this post, we will go over the little information we have gathered about the Zerg up until now.

 

zergbanner.jpg

 

The Zergling: We’ve already covered the Zergling, one of the units most identified with StarCraft and the Zerg race, in a previous post. Unfortunately, we haven’t learned much about this unit since.

zerglings.jpg

To recap: The Zerglings are expendable, cheap, fast units which only work well in large numbers. They are able to burrow, just like in StarCraft 1, allowing them to ambush enemy units or avoid battles if detectors aren’t present in their vicinity.

The StarCraft 2 Zerglings have gone through two notable changes:

1) Wings. Their purpose is currently unknown, but it is speculated that they might be used to traverse terrain obstacles in a manner similar to that of the Terran Reapers.

2) Morph into Banelings. The Zerglings can encase themselves in protective shells, in which they slowly evolve to Banelings. They emerge as suicide attackers, exploding on contact with enemy units, dealing heavy splash damage – very reminiscent of the StarCraft 1 Infested Terrans.

 

The Mutalisk:

The Mutalisk, another very recognizable unit from the original game, is one of the first units to be introduced in StarCraft 2.

mutalisks.jpg

The Mutalisks are very fast, well rounded aerial assault units. They are capable of attacking both ground and air forces. They are relatively cheap to produce, and while they’re relatively low on hit points, their strong attack makes them very powerful hit and run attackers. Another distinct feature of the Mutalisk is their attack – the “Glaive Wurm” projectile bounces off the Mutalisk’s target, dealing additional damage to two more close by enemy units. This attack has returned in StarCraft 2, and can be seen in the first gameplay video.

The Mutalisks were the first units to have a “morph” ability, something that is now synonymous with the Zerg. In vanilla StarCraft, they were able to evolve into the Guardian, an aerial siege units. The Brood War expansion added the ability to morph into Devourers, heavy anti-capital ship units, but those were not used frequently in battle. We do not yet know if the StarCraft 2 Mutalisks will be able to morph into other units, but since this feature has become very popular and completely identified with the Zerg, this is almost completely certain.

mutavscarrierthumb.jpg

These Mutalisks should morph into Devourers (click for big)

Due to their “small” size category, stationary defenses, which all dealt “explosive” damage, were relatively ineffective against them – making the Mutalisks ideal for raiding the enemy worker line. The “Muta rush” was one of the first famous, widespread strategies used on battle.net. It was so effective, in fact, that balance changes soon nerfed it.

The Brood War expansion added another counter to the Mutalisk problem – the Corsair. These deal splash damage, which is almost too effective when it comes to dealing with the low-health Mutalisks. The Mutalisks’ role was reduced and they became even rarer on the battlefield.

It will remain to be seen whether the Mutalisks return to their old glory in StarCraft 2, but this is not likely – there already exists a very powerful Protoss counter to them in the form of the Phoenix Overload ability.

 

Nydus Worms:

These serve as replacement for the StarCraft 1 Nydus Canals. The old canals had to be placed on creep on both ends, just like any other Zerg building. These new worms can apparently pop out in any location, delivering Zerglings (and perhaps other units) anywhere on the battlefield. Right now, it seems that they will function similarly to the Ghost’s Drop Pod call down ability, though it is not yet known what their range, or any other limitations, are. However, they will likely serve to increase the Zerg’s overall mobility, as we have suggested in our “Changes we want to see in StarCraft 2” article.

nydus.jpg

Unfortunately, this is all the information we have at the moment – everything else is only speculation.

There are rumors about Blizzard showcasing the Zerg before the end of this year in a similar fashion to the introduction of the Protoss and Terran forces in the Worldwide Blizzard Invitational event and in BlizzCon, but there has been no official word yet. One thing is certain, however: Even though we haven’t seen it yet, the Hydralisk IS going to make a return in StarCraft 2.

hydra.jpg

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14 Comments to “The Zerg So Far”


  1. Kane — August 28, 2007 @ 6:18 am

    Seems like the Zerg are gonna have a hard time against the Colossus. The sweeping laser will annihilate all their fleshy, low HP units.
    Maybe the Mutalisks are going to be almost necessary to deal with them…

    The Phoenix is going to get a nerf, isn’t it?

  2. whiteknight — August 28, 2007 @ 7:34 am

    every zergling will be able to elove into ultralisk

    wa ha ha ha

    just kidding

    i hope atleast just for returning unit for zerg on starcraft2.com(Zergling Hydralisk Mutalisk)

  3. Starfeeder — August 28, 2007 @ 10:32 pm

    The Hydra will def return, and I’m betting the Ultra, Defiler, Guardian, Lurker, Overlord all come back as well.

    Can’t wait to see how they “re-imagine” the Ultra

  4. Ken — August 29, 2007 @ 7:25 pm

    Back in my days of playing SC1, a mid-game hydra-lurker attack always works if properly micro’d and with good timing. I believe they will not take away the Hydra and the Lurker. They are essential to the Zerg swarm.

  5. Ken — August 31, 2007 @ 12:30 am

    Can anybody show screenshots/ artwork of banelings?

  6. Zetaras Xal'Kurat — September 3, 2007 @ 2:49 am

    Check out our post about the Zergling.

  7. iDoM — September 3, 2007 @ 5:48 pm

    Yes essential to the zerg swarm especially the hydralisk
    and hopefuly defiler returns also

  8. cammanderWho — September 14, 2007 @ 12:36 pm

    ZERG IS THE BEST RACE!

  9. bones0 — November 6, 2007 @ 1:38 pm

    no kidding they have the best reproduction rate

  10. WayneInc — November 27, 2007 @ 6:15 am

    Yeaaah overrun this dammit sector…

    Infiltrate
    Assimilate
    Increase

  11. Scorch — November 27, 2007 @ 11:57 am

    i hope they over haul the gaurdians and devourers like they did the other two races air units and redo the ultras to function more like the thors and colossi do now… it seems that blizz replaced the smaller high end ground units (goliaths, reavers) with huge ones that u make less of so maybe the ultras will replaced with a new huge zerg unit… i wouldnt mind that… like a megalisk or something… oh and another site is saying the defilers were replaced by infested ghost type things called succubi… so yeah…

  12. alabyow man — November 30, 2007 @ 7:37 pm

    those mutalisks are crap!!! here’s hoping that in sc2, they can counter anti-muta skills!!! AH CRAP!!!

  13. Someone — March 15, 2008 @ 6:46 am

    http://www.youtube.com/watch?v=-WvGzpj5pbA

    that has presumably succubi (infesting barracks) a new unit which i think replaces devourer (dont know what its called) the one that kills battlecruiser… baneling is that green thing that goes in and helps ambush the protoss… the thing near the end is the new zerg queen (ITS ACTUALLY USEFUL!) this also shows the ultralisk which can now burrow… thats all i have i think

  14. Someone — March 15, 2008 @ 6:47 am

    oh yeah and nydus worm which helps kill a protoss base

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