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	<title>Comments on: Q&amp;A Batch 10: Real Information</title>
	<atom:link href="http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Xpl0si0n</title>
		<link>http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-6981</link>
		<dc:creator>Xpl0si0n</dc:creator>
		<pubDate>Sun, 23 Nov 2008 15:53:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-6981</guid>
		<description>other website with you can detect status is www.yahooscan.eu also with website you cand download your buddies avatar.</description>
		<content:encoded><![CDATA[<p>other website with you can detect status is <a href="http://www.yahooscan.eu" rel="nofollow">http://www.yahooscan.eu</a> also with website you cand download your buddies avatar.</p>
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		<title>By: Starfeeder</title>
		<link>http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-278</link>
		<dc:creator>Starfeeder</dc:creator>
		<pubDate>Wed, 29 Aug 2007 05:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-278</guid>
		<description>I for one wish Karune would answer questions about the new Battlenet and questions about support for fansite hosted tournaments / leagues...</description>
		<content:encoded><![CDATA[<p>I for one wish Karune would answer questions about the new Battlenet and questions about support for fansite hosted tournaments / leagues&#8230;</p>
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		<title>By: Battlarmd</title>
		<link>http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-271</link>
		<dc:creator>Battlarmd</dc:creator>
		<pubDate>Tue, 28 Aug 2007 10:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-271</guid>
		<description>True about me being pessismistic.

but just trying to make a point, hopefully I didn&#039;t come as a whiner. but I do was upset when they &#039;announced&#039; reavers won&#039;t be returning. 

I always thought the Reaver is quite a trademark of the Protoss as well. And so far, it is also true that I am disappointed about the colossus, not only no air attack, but getting hit by air units, cannot be transported, and probably... expensive too. When Blizz named the colossus the reason of the Reaver&#039;s removal, I was upset.

but yeah, probably new things will come.
Blizz is good at managing players expections, and I know for sure, my comments, probably is not strictly my own, bet a lot of people feels the same.</description>
		<content:encoded><![CDATA[<p>True about me being pessismistic.</p>
<p>but just trying to make a point, hopefully I didn&#8217;t come as a whiner. but I do was upset when they &#8216;announced&#8217; reavers won&#8217;t be returning. </p>
<p>I always thought the Reaver is quite a trademark of the Protoss as well. And so far, it is also true that I am disappointed about the colossus, not only no air attack, but getting hit by air units, cannot be transported, and probably&#8230; expensive too. When Blizz named the colossus the reason of the Reaver&#8217;s removal, I was upset.</p>
<p>but yeah, probably new things will come.<br />
Blizz is good at managing players expections, and I know for sure, my comments, probably is not strictly my own, bet a lot of people feels the same.</p>
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		<title>By: Starcraft 2</title>
		<link>http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-270</link>
		<dc:creator>Starcraft 2</dc:creator>
		<pubDate>Tue, 28 Aug 2007 08:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-270</guid>
		<description>No questions need to be made about shared control now, last Q gives us that answer.</description>
		<content:encoded><![CDATA[<p>No questions need to be made about shared control now, last Q gives us that answer.</p>
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		<title>By: jibbiajabba</title>
		<link>http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-264</link>
		<dc:creator>jibbiajabba</dc:creator>
		<pubDate>Tue, 28 Aug 2007 01:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-264</guid>
		<description>Nice questions asker, but we probably can&#039;t answer these questions here, you have to ask in this specific site:

http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=9620&amp;p=1&amp;#post9620</description>
		<content:encoded><![CDATA[<p>Nice questions asker, but we probably can&#8217;t answer these questions here, you have to ask in this specific site:</p>
<p><a href="http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=9620&amp;p=1&amp;#post9620" rel="nofollow">http://www.battle.net/forums/thread.aspx?fn=sc2-general&amp;t=9620&amp;p=1&amp;#post9620</a></p>
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		<title>By: Asker</title>
		<link>http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-263</link>
		<dc:creator>Asker</dc:creator>
		<pubDate>Tue, 28 Aug 2007 00:50:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-263</guid>
		<description>1. The post seems correct. Without the sensor thingy, your turrets can&#039;t see cloaked units. But the comments are also correct that in terms of &#039;detection&#039; you don&#039;t need a combo but the sensor is a must :p

2. I agree with the comments on collosi. So my suggestion would be: &#039;Giving it a little bit of air attack wont hurt (I think). Maybe it won&#039;t mimic the sweeper laser&#039;. Probably making it shoot both air attack (if they decide to give it an air attack) and ground attack at the same time would be a nice one too. It is indeed a &#039;war machine&#039; (from the unit descriptions) and we&#039;re talking protoss here. :p. Or another idea: &#039;some people have misgivings on the warp ray. how about merging the warp ray with the collosus (warp ray beam for air attack and the standard collosus sweeper laser for ground attack&#039;. :p .. 

Anyway, I hope the mods don&#039;t mind. I&#039;ll post some questions that have been asked a while back on this post. :D

Have these questions been asked already and if so, are there any answers? (or maybe people here have some ideas) :D
- Can reapers jump over buildings?
- Can the falling debris damage units that are under them?
- Can the timed-grenades of the reapers be destroyed before they explode?</description>
		<content:encoded><![CDATA[<p>1. The post seems correct. Without the sensor thingy, your turrets can&#8217;t see cloaked units. But the comments are also correct that in terms of &#8216;detection&#8217; you don&#8217;t need a combo but the sensor is a must :p</p>
<p>2. I agree with the comments on collosi. So my suggestion would be: &#8216;Giving it a little bit of air attack wont hurt (I think). Maybe it won&#8217;t mimic the sweeper laser&#8217;. Probably making it shoot both air attack (if they decide to give it an air attack) and ground attack at the same time would be a nice one too. It is indeed a &#8216;war machine&#8217; (from the unit descriptions) and we&#8217;re talking protoss here. :p. Or another idea: &#8217;some people have misgivings on the warp ray. how about merging the warp ray with the collosus (warp ray beam for air attack and the standard collosus sweeper laser for ground attack&#8217;. :p .. </p>
<p>Anyway, I hope the mods don&#8217;t mind. I&#8217;ll post some questions that have been asked a while back on this post. <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Have these questions been asked already and if so, are there any answers? (or maybe people here have some ideas) <img src='http://www.sc2blog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
- Can reapers jump over buildings?<br />
- Can the falling debris damage units that are under them?<br />
- Can the timed-grenades of the reapers be destroyed before they explode?</p>
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		<title>By: Jesse Wang</title>
		<link>http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-262</link>
		<dc:creator>Jesse Wang</dc:creator>
		<pubDate>Tue, 28 Aug 2007 00:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-262</guid>
		<description>Just read a post, and got another quick comment…

battlrmd, stop being a pessimist. You&#039;re just assuming that no Protoss unit will do over 100 dmg, and even so there is the warp ray which can deal an infinite amount of damage over time. Though I have to agree that reavers should come back, stop going to conclusions that the reaver will ultimately be gone and that the siege tank will always stay.</description>
		<content:encoded><![CDATA[<p>Just read a post, and got another quick comment…</p>
<p>battlrmd, stop being a pessimist. You&#8217;re just assuming that no Protoss unit will do over 100 dmg, and even so there is the warp ray which can deal an infinite amount of damage over time. Though I have to agree that reavers should come back, stop going to conclusions that the reaver will ultimately be gone and that the siege tank will always stay.</p>
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		<title>By: whiteknight</title>
		<link>http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-258</link>
		<dc:creator>whiteknight</dc:creator>
		<pubDate>Mon, 27 Aug 2007 08:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-258</guid>
		<description>Just read a post, and got another quick comment…

If the Reaver was removed caused the Colossus does the same job…

why wasn’t the seige tank removed cause the THOR does the same job?



yes i agree and both must be station to become full power mode

if remove the  reaver then remove the siege tank too</description>
		<content:encoded><![CDATA[<p>Just read a post, and got another quick comment…</p>
<p>If the Reaver was removed caused the Colossus does the same job…</p>
<p>why wasn’t the seige tank removed cause the THOR does the same job?</p>
<p>yes i agree and both must be station to become full power mode</p>
<p>if remove the  reaver then remove the siege tank too</p>
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		<title>By: Battlarmd</title>
		<link>http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-254</link>
		<dc:creator>Battlarmd</dc:creator>
		<pubDate>Mon, 27 Aug 2007 03:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-254</guid>
		<description>Just read a post, and got another quick comment...

If the Reaver was removed caused the Colossus does the same job...

why wasn&#039;t the seige tank removed cause the THOR does the same job?

cause the Colossus sure aint as good as a Reaver when it comes to heavy bombartment, as of right now, the Protoss doesn&#039;t have a unit that can do more then 100 damage per hit on land. (not even warp-ray, which takes time to focus)

Just put back the Reaver pls. *sniff*</description>
		<content:encoded><![CDATA[<p>Just read a post, and got another quick comment&#8230;</p>
<p>If the Reaver was removed caused the Colossus does the same job&#8230;</p>
<p>why wasn&#8217;t the seige tank removed cause the THOR does the same job?</p>
<p>cause the Colossus sure aint as good as a Reaver when it comes to heavy bombartment, as of right now, the Protoss doesn&#8217;t have a unit that can do more then 100 damage per hit on land. (not even warp-ray, which takes time to focus)</p>
<p>Just put back the Reaver pls. *sniff*</p>
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		<title>By: Battlarmd</title>
		<link>http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-253</link>
		<dc:creator>Battlarmd</dc:creator>
		<pubDate>Mon, 27 Aug 2007 03:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/25/qa-batch-10-real-information/#comment-253</guid>
		<description>I sure hope Blizz make the Thor hittable by flyers, right now, I am already quite upset about the removal of the Reavers.

The reavers might be in the same department with the Colossus with &#039;killing lots of small units&#039; but the reavers can be DROPPED, whereby the Colossus is likely expensive, cannot be transported, and gets hit by turrets, whereby the reavers can be expendible if you drop and destroy a whole economy line with 3 sacrabs.

And if the Thor is not hittable with fliers, then it seems the colossus is just being picked at!  Lets hope these things get changed.</description>
		<content:encoded><![CDATA[<p>I sure hope Blizz make the Thor hittable by flyers, right now, I am already quite upset about the removal of the Reavers.</p>
<p>The reavers might be in the same department with the Colossus with &#8216;killing lots of small units&#8217; but the reavers can be DROPPED, whereby the Colossus is likely expensive, cannot be transported, and gets hit by turrets, whereby the reavers can be expendible if you drop and destroy a whole economy line with 3 sacrabs.</p>
<p>And if the Thor is not hittable with fliers, then it seems the colossus is just being picked at!  Lets hope these things get changed.</p>
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