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	<title>Comments on: Protoss and Terran Tech Trees</title>
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	<link>http://www.sc2blog.com/2007/08/13/protoss-and-terran-tech-trees/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
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		<title>By: Starcraft 2</title>
		<link>http://www.sc2blog.com/2007/08/13/protoss-and-terran-tech-trees/#comment-156</link>
		<dc:creator>Starcraft 2</dc:creator>
		<pubDate>Thu, 16 Aug 2007 07:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/13/protoss-and-terran-tech-trees/#comment-156</guid>
		<description>A simple tech tree is relatively easy and hard to master, a complex one is hard to learn easy to master, before you insult the simplicity and unchanged factors within the tech tree think about the genius behind it. We wouldent want the game to be a gimmic now would we...</description>
		<content:encoded><![CDATA[<p>A simple tech tree is relatively easy and hard to master, a complex one is hard to learn easy to master, before you insult the simplicity and unchanged factors within the tech tree think about the genius behind it. We wouldent want the game to be a gimmic now would we&#8230;</p>
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		<title>By: darkphantom02</title>
		<link>http://www.sc2blog.com/2007/08/13/protoss-and-terran-tech-trees/#comment-142</link>
		<dc:creator>darkphantom02</dc:creator>
		<pubDate>Tue, 14 Aug 2007 15:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/13/protoss-and-terran-tech-trees/#comment-142</guid>
		<description>Can you post a link or the pictures of the Carrier and the new Warp Ray and the Stasis Orb, please? I am eager to see them. Thanks. 

dp02</description>
		<content:encoded><![CDATA[<p>Can you post a link or the pictures of the Carrier and the new Warp Ray and the Stasis Orb, please? I am eager to see them. Thanks. </p>
<p>dp02</p>
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		<title>By: SCV_Operator</title>
		<link>http://www.sc2blog.com/2007/08/13/protoss-and-terran-tech-trees/#comment-140</link>
		<dc:creator>SCV_Operator</dc:creator>
		<pubDate>Tue, 14 Aug 2007 11:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/13/protoss-and-terran-tech-trees/#comment-140</guid>
		<description>And presumably the Starbase will be able to make all units - maybe it includes the cost of an add-on in its price.</description>
		<content:encoded><![CDATA[<p>And presumably the Starbase will be able to make all units &#8211; maybe it includes the cost of an add-on in its price.</p>
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		<title>By: SCV_Operator</title>
		<link>http://www.sc2blog.com/2007/08/13/protoss-and-terran-tech-trees/#comment-139</link>
		<dc:creator>SCV_Operator</dc:creator>
		<pubDate>Tue, 14 Aug 2007 11:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/13/protoss-and-terran-tech-trees/#comment-139</guid>
		<description>It also makes sense for the Terrans to have a very open tech tree - i.e. not requiring lots of components to produce each specialised unit - because this will allow the player to function in the open part of the single player campaigns where you have the option to buy different technologies as you go.  Otherwise, a bad choice in buying tech would leave a player with very few unit options, and a long wait to get more.</description>
		<content:encoded><![CDATA[<p>It also makes sense for the Terrans to have a very open tech tree &#8211; i.e. not requiring lots of components to produce each specialised unit &#8211; because this will allow the player to function in the open part of the single player campaigns where you have the option to buy different technologies as you go.  Otherwise, a bad choice in buying tech would leave a player with very few unit options, and a long wait to get more.</p>
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		<title>By: WhiteKnight</title>
		<link>http://www.sc2blog.com/2007/08/13/protoss-and-terran-tech-trees/#comment-138</link>
		<dc:creator>WhiteKnight</dc:creator>
		<pubDate>Tue, 14 Aug 2007 10:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/13/protoss-and-terran-tech-trees/#comment-138</guid>
		<description>I wonder that can barracks use factory&#039;s tech lab/reactor 
or vise versa ?(something lie barracks + tech lab then hover the barracks and build factory at barracks place )

I really like terran star base idea  product unit while flying.

THX</description>
		<content:encoded><![CDATA[<p>I wonder that can barracks use factory&#8217;s tech lab/reactor<br />
or vise versa ?(something lie barracks + tech lab then hover the barracks and build factory at barracks place )</p>
<p>I really like terran star base idea  product unit while flying.</p>
<p>THX</p>
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