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	<title>Comments on: Perfecting Real Time Strategy: StarCraft 2 Influences</title>
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	<link>http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/</link>
	<description>The Official Unofficial StarCraft 2 Blog</description>
	<lastBuildDate>Mon, 15 Mar 2010 12:58:26 +0000</lastBuildDate>
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		<title>By: PsamtikNerd</title>
		<link>http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-5692</link>
		<dc:creator>PsamtikNerd</dc:creator>
		<pubDate>Sun, 21 Sep 2008 19:01:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-5692</guid>
		<description>Marines = Space Marines
Reapers = Assault Marines
Thor = XV88 Broadside
Goliath = Marine Dreadnought
Vulture = Land Speeder
Every Zerg unit = some Tyranid unit

Hmm...</description>
		<content:encoded><![CDATA[<p>Marines = Space Marines<br />
Reapers = Assault Marines<br />
Thor = XV88 Broadside<br />
Goliath = Marine Dreadnought<br />
Vulture = Land Speeder<br />
Every Zerg unit = some Tyranid unit</p>
<p>Hmm&#8230;</p>
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		<title>By: Dave</title>
		<link>http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-5658</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 17 Sep 2008 01:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-5658</guid>
		<description>I happen to disagree with you ken, there are many better games for challenge value alone in comparison to starcraft. The for most one is warhammer 40k dawn of war, its a damn hard skirmish game in deathmatch modes, starcraft uses a one unit, one slot system, while warhammer, and rise of nations, which has no influence in starcraft, have a squad spawned in unit production, hopefully blizzard will take a not from these, and make sc2 much more intense than the last.</description>
		<content:encoded><![CDATA[<p>I happen to disagree with you ken, there are many better games for challenge value alone in comparison to starcraft. The for most one is warhammer 40k dawn of war, its a damn hard skirmish game in deathmatch modes, starcraft uses a one unit, one slot system, while warhammer, and rise of nations, which has no influence in starcraft, have a squad spawned in unit production, hopefully blizzard will take a not from these, and make sc2 much more intense than the last.</p>
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		<title>By: Tartantyco</title>
		<link>http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-4956</link>
		<dc:creator>Tartantyco</dc:creator>
		<pubDate>Fri, 27 Jun 2008 21:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-4956</guid>
		<description>-Radar has been a part of RTS games for a long time(Total Annihilation, Tiberian Sun, Red Alert 2, etc.), so have all the  other &quot;influences&quot; you&#039;ve listed here.</description>
		<content:encoded><![CDATA[<p>-Radar has been a part of RTS games for a long time(Total Annihilation, Tiberian Sun, Red Alert 2, etc.), so have all the  other &#8220;influences&#8221; you&#8217;ve listed here.</p>
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		<title>By: The 8th U.S.Army</title>
		<link>http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-4955</link>
		<dc:creator>The 8th U.S.Army</dc:creator>
		<pubDate>Fri, 27 Jun 2008 15:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-4955</guid>
		<description>Dare steal GDI ORCA????!?!?!?!??!!?</description>
		<content:encoded><![CDATA[<p>Dare steal GDI ORCA????!?!?!?!??!!?</p>
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		<title>By: The 8th U.S.Army</title>
		<link>http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-4954</link>
		<dc:creator>The 8th U.S.Army</dc:creator>
		<pubDate>Fri, 27 Jun 2008 15:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-4954</guid>
		<description>Banshee of Terran!!!!!!!
Copy of GDI Orca fighter!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>Banshee of Terran!!!!!!!<br />
Copy of GDI Orca fighter!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</p>
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		<title>By: Chucky</title>
		<link>http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-1296</link>
		<dc:creator>Chucky</dc:creator>
		<pubDate>Fri, 26 Oct 2007 04:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-1296</guid>
		<description>I happen to agree with Jake there.

Yes Colossus looks good, will enchance SC.

but so far, not much of originality has been found, that&#039;s also true. Most units are just SC units (with better graphics)

The THOR is decent though, giving a fair comment.

But Protoss... yeah. C&#039;mon Blizz, I know there&#039;s more, when will we see it?</description>
		<content:encoded><![CDATA[<p>I happen to agree with Jake there.</p>
<p>Yes Colossus looks good, will enchance SC.</p>
<p>but so far, not much of originality has been found, that&#8217;s also true. Most units are just SC units (with better graphics)</p>
<p>The THOR is decent though, giving a fair comment.</p>
<p>But Protoss&#8230; yeah. C&#8217;mon Blizz, I know there&#8217;s more, when will we see it?</p>
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		<title>By: Ken</title>
		<link>http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-1295</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Fri, 26 Oct 2007 04:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-1295</guid>
		<description>Why are you comparing starcraft and C&amp;C? in terms of gameplay and RTS, nothing compares to SC. many units may be familiar in your opinion, but maybe not for other people.</description>
		<content:encoded><![CDATA[<p>Why are you comparing starcraft and C&amp;C? in terms of gameplay and RTS, nothing compares to SC. many units may be familiar in your opinion, but maybe not for other people.</p>
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		<title>By: jake</title>
		<link>http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-1291</link>
		<dc:creator>jake</dc:creator>
		<pubDate>Thu, 25 Oct 2007 22:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-1291</guid>
		<description>I have to admit I&#039;m so far very dissapointed in Blizzard with SC2, if you look at the new units shown on the official site, you&#039;ll see many parallels to C&amp;C3, in both marines AND protoss.
For example, the mother ship even carries the same title as the ship in C&amp;C3 and fills the EXACT same role.
The Stalker is also verrryy similar to another C&amp;C3 alien unit (I dont remember the name, its been a while). 
But perhaps most obvious is the collosus. Its as if it was taken driectly from C&amp;C3.

I wont bother drawing parallels for the marines, I think my point is clear.
If I wanted to play C&amp;C3, I would. I want starcraft, not C&amp;C.
I thought games were supposed to be original??</description>
		<content:encoded><![CDATA[<p>I have to admit I&#8217;m so far very dissapointed in Blizzard with SC2, if you look at the new units shown on the official site, you&#8217;ll see many parallels to C&amp;C3, in both marines AND protoss.<br />
For example, the mother ship even carries the same title as the ship in C&amp;C3 and fills the EXACT same role.<br />
The Stalker is also verrryy similar to another C&amp;C3 alien unit (I dont remember the name, its been a while).<br />
But perhaps most obvious is the collosus. Its as if it was taken driectly from C&amp;C3.</p>
<p>I wont bother drawing parallels for the marines, I think my point is clear.<br />
If I wanted to play C&amp;C3, I would. I want starcraft, not C&amp;C.<br />
I thought games were supposed to be original??</p>
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		<title>By: Anonymous</title>
		<link>http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-1022</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 02 Oct 2007 12:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-1022</guid>
		<description>I noticed that in the Gamespot previews there was mention of the Terran Command Center having a choice of turret upgrades. I thought I&#039;d seen this idea before - here, in  concept art for the Temple Of Nod in C&amp;C: Tiberian Sun.
www.cybergooch.com/pages/tibsunarchive/evilg.htm</description>
		<content:encoded><![CDATA[<p>I noticed that in the Gamespot previews there was mention of the Terran Command Center having a choice of turret upgrades. I thought I&#8217;d seen this idea before &#8211; here, in  concept art for the Temple Of Nod in C&amp;C: Tiberian Sun.<br />
<a href="http://www.cybergooch.com/pages/tibsunarchive/evilg.htm" rel="nofollow">http://www.cybergooch.com/pages/tibsunarchive/evilg.htm</a></p>
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		<title>By: ErkZ</title>
		<link>http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-878</link>
		<dc:creator>ErkZ</dc:creator>
		<pubDate>Sat, 22 Sep 2007 16:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.sc2blog.com/2007/08/08/perfecting-real-time-strategy-starcraft-2-influences/#comment-878</guid>
		<description>Don&#039;t forget old Animes like Robotech. The Viking bears a strong resemblance to the old Valyries/ Vertiechs and the Thor strongly resembles the Destroid Monsters.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget old Animes like Robotech. The Viking bears a strong resemblance to the old Valyries/ Vertiechs and the Thor strongly resembles the Destroid Monsters.</p>
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