The current build being presented at BlizzCon has changed many facets of the game that we’ve already come to know. While the game is still far from becoming finalized, and the end result might turn out to be completely different, it’s always interesting to follow these changes and developments, and see how the game is shaping up.

The Official Unofficial StarCraft 2 Blog has gathered up a list of changes, additions and new interesting pieces of information about the game, as it was presented at the event.
Protoss:
* The Carrier is back, and will replace the Tempest. The Carrier will look bigger than all other Protoss aerial units, except for the Mothership. The Carriers will carry Interceptors, which will have a normal laser attack. The Carrier will also have an “auto-build” option for its Interceptors - great automation, we approve.
* The Colossus can not be transported. Its mobility is limited to its walking speed. The Colossus also has an upgrade that increases its shields.

* The Reaver has been removed from the game. Developers say that it was overlapping with the Colossus in the “kill a lot of small units” department, and that it was no longer necessary.
* The Warp Ray has changed its theme to a Dark Templar one - it’s darker, and also smaller, to allow the Carrier to become the distinctive capital Protoss ship.
* The Star Relic has been changed to a “Statis Orb“, which will now be a land based unit. It has an attack that slows down the movement and rate of fire of its enemies.

* The Twilight Archon no longer has feet - it hovers, just like in StarCraft 1. Also, it has received the “Feedback” ability, which was previously used by SC1’s Dark Archons:
Feedback is a targeted spell that when cast on a unit, that unit lose all of its mana and will take an amount of damage equal to the mana lost. Example:
If a Science Vessel with 150 Energy Points is within the range of the spell and Feedback is cast on it, the Science Vessel will lose all 150 Energy Points as well as lose 150 HP instantaneously.
If the unit has more Energy Points than HP when Feedback is used on it, the unit will instantly die.
* The Mothership has lost the Timebomb and Black Hole ability (though we suspect that at least the Black hole ability will return in some form). Instead, it now has a cloaking ability, similar to that of the SC1 Arbiter - it cloaks all ground units in a surrounding radius, while staying visible itself. Currently, it’s possible to build more than one Mothership. Their air-to-air attack has also been nerfed considerably.
Terran:

* New unit: Nomad. This is a Science Vessel redux, featuring EMP, which drains all shields and energy from units in an area, and Defense Matrix, which is now an area of effect ability, defending all units in the area it’s set up in. The Nomad can also auto-repair close flying units.
* New unit: Predator. This is an updated Wraith, with an air-to-air attack only. Also, it can transform into an Interceptor that can block enemy missiles. Unlike the SC1 Wraith, the Predator doesn’t have a Cloaking ability anymore - it passed that along to the Banshee.
* Banshee: Anti-ground attack only. It fires a volley of missiles that deal splash damage in a relatively large radius. Its rate of fire is slow, however. Since it has cloak, we are bound to see packs of Banshees performing hit and run attacks on unsuspecting enemy forces.
* Salvage: This unique Terran ability allows them to “sell off” a building for a full refund of its resources. The process takes some time, and can not be reversed. Very similar to the Command and Conquer method of selling off buildings, which deconstructs them step by step for a nice, instant wad of cash.
* A Command Center, when upgraded, cannot be lifted off the ground. This means its function as an offensive weapon will be very limited.
* New Siege Tank design! Verdict: Awesome.

* Missile Turrets no longer serve as detectors, a role which has been assigned to the Sensor Dome.
* The Starport can now be upgraded to a Starbase. The Starbase can produce units while airborne.
* Battlecruisers come in two flavors: Plasma Turret and Yamato Cannon. The Battlecruiser will look different depending on which version the player chooses. The Plasma Turret is an AoE ground bombardment ability, which deals heavy damage in a large radius, while looking very impressive. The Yamato Cannon is unchanged from its previous incarnations.
* Click for Big (it’s worth it!)
* Snipe, the Ghost ability, deals 150 damage points to organic units. I’m betting the Ghost will soon take a new name - given to it by pleased Terran players - “High Templar Hunter“.
* The Thor’s long range bombardment ability requires it to dig its feet down into the ground, giving it the stability it needs to fire off all four cannons on its back. It appears that the Terrans have really gone to lengths to ensure that the success of the Siege Tank is replicated in their new unit designs.

* Reapers: These are recruited at the “Merc Haven” building. The reapers aren’t produced like normal units. Instead, the building slowly “recharges” up to 4 of them, which can then be quickly recruited.
* The initial Viking form is the ground assault form. An upgrade is required for it to transform to fighter mode.
* The Cobra is especially strong against armored units, such as the Siege Tank or Colossus. It is relatively weak against small targets, though.
* The Radar Dome shows exclamation points for units under the fog of war.

General:
* Building queues are five unit deep.
* Unit selection is limitless.
* an idle worker button has been added to the UI.
* The Xel’Naga Observatories are not capturable per se. They are activated and work for your benefit when you have a ground unit near one.
* The game starts with six workers, instead of four in SC1.
* Start of game fog of war is no longer black - you can now see a grayed out layout of the map, just like you would normally have after revealing an area and not having a unit present in it, in SC1.
* The GUI now displays a list of attributes for every unit. Since the damage units deal to each other depends on these attributes, this will greatly help players understand the advantages and disadvantages of these units, and will allow them to make the most out of their forces.

131 Comments to “BlizzCon: Changes to StarCraft 2”
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One of the best summary posts I’ve read so far. Excellent work.
Awesome stuff you guys rock, but can you show me what the new carrier looks like?
Nice work!
But…. i want the mothership back! @#$% the arbiter thing
Agreed. This is the best summary from BlizzCon I’ve read.
Thank you for your dedication.
i have heard that Thor can shoot aircraft
is that real ?
er about terran picture
is that medic ?
THX for your up to date web site
Yeah, that is actually a Medic. They’re back in the game now.
NOOOO… TIME BOMB PLEASE TIME BOMB! IT LOOKED AWEASOME! PLEASE TIME BOOOOMB!
Aaaahwn crap, i want Time Bomb!
Doesnt that sensor dome looks too maphack for you guys? I wonder what counter it has.
WTF?
overpowered Battlecruisers+thor+medics+crappy mothership?
and the sensor dome looks like it can reveal the whole map. #$#king lame
Protoss! Terran! Where is the fricken ZERG thats whats going to make or break this game. Everything else is just stolen from other RTS’s and bastardized.
Oh please, the zerg are just a slightly different version of the Tyranid.
overpowered terrans+nerfed protoss=lame a$$ fights
but good job on the summry
BRING BACK THE MOTHER SHIP AND THE FULL MIGHT OFF THE PROTOSS!!
o and the crrier back is preety cool
of corse somme of the changes are nice but somme are horibole
the mothership’s black hole ability was one thing that made me scream when I first saw it. Now its gone?!?!
Great, great. i never liked the warp ray. Now the big carrier’s back and replaced that puny grey tempest and ruled undisputed as the capital ship
i trust blizzard blizzard is all blizzard rules all!
The sensor dome only reveals units approaching within a certain radius around it as shown in the videos on ign/gametrailers… nothing to worry about there. Remember, this is still early alpha and there’s vast changes to be seen in the balancing of everything, especially since the zerg aren’t even in the mix yet. Check out http://sclegacy.com/features/evolution.php for SC newbies and those of us who have forgotten how many changes happened in the early days of the original. Things are DRASTICALLY from the early alpha stages of SC that we are in now with SC2.
No more time bomb or black hole?? That really sucks. :
Where is the firebat? I want the firebat back, best unit in sc1!
hmm… i beg to differ. firebat doesn’t work well with hydralisks, ultralisks, dragoons, reavers and all air units….only gd against zerglings..so quite useless..i rather hav marines then upgrade to battlecruiser
i really dislike the warp ray… it’s crap and u hav to agree….it has pathetic attack and will be killed when swarmed..having no AOE attacks and a horribly slow attack
there is also something perculiar… why do u even need siege tanks when thors can attack long range and can destroy little units easily?
yeah so there is a couple of stuff totally wrong with this. First off I went to Blizzcon and i know for a fact that there is the “Time Bomb” ability it just has been nurfed to the extreme so now it is very small, it also cannot attack air at all. Second is the MS while cloaking others cannot move but it can cloak buildings and allied units alike. Medics are indeed back and the fog of war is not gray if u have not discovered it, it is still black.
I’m glad they killed the black hole ability. That looked WAY too overpowered. I liked time warp though.
Also, Thors are going to be extremely expensive and slow; siege tanks will come earlier, be much cheaper, and be much faster. That’s why Siege Tanks will still be useful. I was disappointed that they took out reavers, then when they mentioned why, it made sense. Hell, the Protoss already have psionic storm and the colossus, what do they need reavers for?
These ultimate units seem stupid, how are they going to be micro’d they are so big and slow, they should just make it like wc3 and have hero units. But never the less starcraft 2 will be a beauty
i can tell there are soo many newbies in here ehh ?? warp ray are easily killed when swarmed freaking hell !! have you thought about supporting ur warp ray with pheonix with whatsoever ?? who do douche sac would sent mass warp ray to the battlefield without support ?? unless since u noticed warp rays attack doulbles three times its normal attack you wanted it to be mounted with AoE attack as well so newbies could mass them up ? let me remind you that each unit doesn’t suck and in hands of skilled players could be very fatal i even heard on some other site about newbies such as you saying collosus sucks without air counter ?? collosi next to the archon is one of the most powerful ground unite in protoss rank saying things about collosi like that is like saying tanks are not worth using since they cannot attack air units ?? newbies this days your all pathetic
how are they going to micro big and slow units ?? WoW!! seems to me like some people’s brains has limits
this is what makes starcraft soo much fans different units in size shapes, mass, volume, lenght, wight, fast, slow … etc unless all you newbies wanna see zealots and zergling attacking air units ? and each units in the game having a AoE attacks uhh bu&&$*it this !! i didn’t een came in here to talk about this HEY BLIZZARD !! HEY YEA!! YOU THERE THE WORKERS AT BLIZZARD !! FINALIZING STARCRAFT 2 !! SIGATY ,KARINE !! ?? YEA YOU GUYS I HOPE YOU DON’T FORGET TO DESEIGN THE MARINE AS WE SAW WITH FINDLEY !! REMEMBER WHEN THE BARRACKS WAS DONE STUFFING FINDLEY INTO HIS ARMOR ? REMEMBER AT THE BACK OF THE ARMOR THERE WERE THIS JET HOLES
YES THAT. ANYWAYS IN THE IN GAME COULD YOU PLEASE ADD THAT TO THE MARINES DESEIGN I MEAN THE JET WITH THE BLUE FIRE JET EFFECT ESPECIALLY THAT COMING FROM THE MARINES BACK ? AND PLEASE IN THE INGAME WHEN A PROTOSS COLOR IS RED PLEASE DON’T MAKE THEIR WEAPONS AND THE PYLON ALSO RED !!
well wat u said was true and i am a noobie!!!!! But i still think tat warp ray CANNOT and WILL NOT be a capital ship. i do hope tat warp ray will be AXED from the game like the soul hunter and nver be brought up again
i tink tat reavers may be useful for destroying mass sunkens
Do we have any idea at this point where the nukes are going to originate from? I havent seen anything about the nuke silo being an addon anymore. Or is this something that we just arent going to have to deal with this time around? It will just be assumed that the nukes are coming from a base somewhere outside the area of play, or from orbit or something?
yeah I want that power from the mothership back in the hands of the mighty forcess of the protoss
the warp ray is not the capital ship the carrier is so cool your jets big show noobie
wat the hell…. mothership shuld be the capital ahip..it seems so pro at the game preview….wonder if they still hav mind control…. i will mind control $^1t loads of motherships
another thing is the face of the units… u realise they r all the same? i guess the game is far from complete
I doubt if mind control will still exist. Because as you’ve noticed, so far there has only been one kind of archon - the twilight archon, which is the melding of either HT-HT, DT-DT or HT-DT. And so far, his only spell is Feedback. It may be possible that another unit will have this spell, but as for me, I doubt it. Well, we may have news about it in the near future.
why does dark templar hav teeths and a weird pole in which their warp blades come out from…looks like darth maul + grim reaper
i agree but they are disecribed as demon by the other protoss in the books wihc could explain why thy look this way and in sc the graphique where as advence so they could have want theme to look this way from the biginig but could not mace it happen do to lake of tech
do u think ultralisks are going to be back..?
I think I will like to see…
is Factions:
You have 3 race, but depending on your Factions, your units are slightly different.
Like. The Terran Dominion Faction:
stronger seige tanks
stronger vikings
but all units cost 110%
UAE Factions:
Stronger Battle Crusiers
maybe even 1 more upgrade for cruisers.
but no reapers.
etc.
this will be a GOOD WAY to keep three race, but keep the color.
Yeah, Factions are good. imagine zerg - garm brood with tougher hydralisks but weak mutalisks; jormungand brood with tougher mutalisks but weaker hydras… something like that… what do you think guys, will it complicate things?
Quoting Nemesis:
“Do we have any idea at this point where the nukes are going to originate from? I havent seen anything about the nuke silo being an addon anymore. Or is this something that we just arent going to have to deal with this time around? It will just be assumed that the nukes are coming from a base somewhere outside the area of play, or from orbit or something?”
View some of the screenshots on other sites. Nukes come out of the munitions depot, the barrel-like structure with a radioactive symbol on top of it.
erratum:
Nukes are NOT stored in the Munitions depot. They are stored in the Shadow Ops, along with the drop pods for summoning marines. Sorry for the error guys.
hmm.. garm brood..i tot they r dead. UED are dead also…Jourmagand brood and the other rebel broods are also dead. how on earth or char are they gonna revive
How can kerrigan destroy the UED… their battlecruisers even in teh last cinematic outnumber the zerg 10-1…anyway, battlecruisers can eat scourges for lunch in the case of the situation the UED r in…1 million battlecruisers?! unless they hav defilers combined with devourers..it’s IMPOSSIBLE to destroy du galle’s fleet
The only possible way to destroy them is to use ensnare on them.. plague them..wait for their hp to decrease to a little left and kill them using devourers but in the cinematic, there are only 2 scourges flying and kerrigan said tat she DESTROYED du galle’s fleet?
factions may be a good idea after all… since i nearly always use battlecruisers..i will use the UED faction..tat rox especially against weaker zerg players who nver consider building defilers..who can be the only counter against multiple battlecruisers.
personoly i think factions are bad cause having theme prrety muche destroys the perfect balance in star craft
well….wat do u think is the zerg ultimate….protoss: mothership, terran: thor
ultralisks may be one of them butthere may be newer ultimates comin out… sorta like thor when there is already battlecruiser
well….starcraft 2 better work on its graphics…it still sux compared to other games like final fantasy
i cant believe u compared ff to sc2 graphics wise. i mean one is just a few random guys going around with automated attacks…. you don’t have to think after setting, then there is rts
I think the warp ray is great and it will be very effective when supported as the same for the thor don’t forget guys ??
SUPPORT & MICIRO
iDoM is right. Warp rays will lay waste on Thors. Anyway, Immortals are also great against them. Don’t forget Karune’s decription about the Immortal: “They absolutely own armoured units.” Balance is restored.
Quoting i luv guardians:
“hmm.. garm brood..i tot they r dead. UED are dead also…Jourmagand brood and the other rebel broods are also dead. how on earth or char are they gonna revive.”
the expeditionary force of the UED are gone, not the entire UED. As long as the Earth is not yet infested by Zerg, UED is always still there. And as for Garm and Jormungand Brood, only their cerebrates were killed, it is most likely that not the entire swarm was decimated.
actually due to the fall of the expeditary force of the ued, how wuld the rest of the ued return to take over the world? and garm brood and jormungand brood will go amock without cerebrates…wat do u think ken? i stand corrected by u for saying tat the entire ued was destroyed
hehe its fun talking about SC don’t you think, i luv guardians? hehe
Anyway, we all know that UED stands for United Earth Directorate right? And Earth is where the Terrans descended from, making the source of all humans in the game. UED can always send more forces FROM Earth,since their overall command is situated IN Earth. They could recruit and train more people to do the dirty work, err, fighting in the Koprulu Sector.
As for the Zerg renegade broods, we also know that Zerg is known for its reproductive and regenerative attributes. Some of the surviving creatures from Garm and Jormungand may “lay low” for a few months for their cerebrate to be reborn. OR perhaps they make an entire new cerebrate to lead them. This may change the name of the brood entirely. According to the novel, The Queen of Blades written by Aaron Rosenberg, “As long as there is one surviving larva from a defeated swarm, the swarm can be reborn within a few months time.” And the campaign game have made mention that only MOST of the renegade Zerg forces have been destroyed. Therefore there is a possiblity that these broods are still multiplying somewhere in the Starcraft universe.
true but they still dont have cerabret for they where killed by zeratule wiche permenatly muders them.
or just any dark templar would also do the trick.
perhaps the other surviving renegade broods will somehow form a new overmind and recairnate new cerebrates for the garm and jourmungand brood. Man…remember the original SC, when the player as cerebrate infiltrates the science vessel and when u transport the chysalis to char, the hunter killers are all supplied by daggoth if im not wrong.. Tat may mean tat daggoth can produce hunter killers. and brood war where kerrigan uses the psi distruper to lure zergs, the renegade zerg are all super powerful..tat may be daggoth’s brood as well.
IF SC II can make a super unit out of zerg, it must be the torrasque tat we tried to kill in dugalle’s mission and used in 2nd zerg mission. tat is wat i call powerful
Wow an excellent game…..When will it be realeased in INDIA?…Anyways the best part of terrain that i like is the radars, but does it gives a warning siren(alaram) when enemy intrusion begins?…..Plus the seige tanks must have Air to Air missiles…Anyways great going…
My all time favourite in terrans is the gost, just nuke them hahahaa..And the 2nd is Battle Cruiser wow…Ya a added thor is a plus point.
Although in Brood war i used to select protoss always, establish till u get archons and attack.5-6 Archons were enough to destroy any base…Anyways its quite difficult to balance such races..Good luk boys at SC2 ull have done a good job but unless they come up with equally good ZERGS………Zergs are the most imp part of SC2, I wonder how will these guys survive against so powerfully advanced races…Just increasing the zergs HP,Attack and Heal rate wont work. They will really have to come up with some good work.
If they develop the right Zerg Race SC2 will go a bit hit than WOW…..I guess
Last but not the least I love u Guys at Blizzard keep the good work going.
hmm..think of this everyone..Thors, battlecruisers and marines with medics, they totally rule. ( seeing tat u r able to survive rushes and economy probs)
Intrezzding
you seem to have done well
just
when do u think this game will be released?
We have a post on that subject, Elfyn.
are there any improvements to the AI of the player’s units?
can you create a platoon(or whatever)? - i imagine this like selecting a group of units and tell them to cooperate, so they’ll move in a formation (melee first, most vulnerable last), they’ll use terrain and combine their stats to make the most damage when attacking; giving options to use all spells of a platoon’s spellcasters without selecting individuals, create a supporting dropship service for platoons (just select a platoon, click on the dropship service icon or press a hot key and select a destination, no more micro), and much more…
or could the most damaged units escape back from the front lines to the healing point in the back and then return? (you would choose if automatically when % of HP or after pressing a hot key or only after the battle), all a player has to do is to specify the healing point (a flag placed on a medic or a group of medics or a position within a formation)
could i customize auto-casting of all spells? (e.g. if a battlecruiser sees 10 small units or more, he’ll auto-cast the new lasers on them)
also i can imagine i’ll customize (toggle) each unit’s (group’s, platoon’s) behavior for the purpose i want to use it now - e.g. i’ll create a hit’n'run group of marines, support them with the dropship service and tell them to attack workers in this area and if one’s HP go down to run and load back to the dropship in a specified area (if AA defense protects the workers, i should set the unload/load area far enough from it of course
that’ll be the challenge, a lot of automatization but a lot of things to program before an operation starts or a lot of micromanagement in the heat of battle…
or maybe you can write a script how to establish a new base, then select a probe and order it to establish a new base here and here. or have hot keys for different production queues (alt+a could be 1 zealot in each gateway within this specified area,, alt+s could be replacement for the dead units of platoon #3,, …)
perhaps StarCraft III
do u think tat thors have anti capabilites?
sry…anti air capabilites
i am prety sure he is all ground.
I think according to
http://www.sc2blog.com/2007/09/02/new-starcraft-2-terran-unit-page-the-thor/
It has quite potent anti-air.
another thing is that reaper’s mines may work against the thor since it is slow and is unable to move out of the attack radius of the mine which may deal substantial damage to the thor…but one second thought the reaper may die even b4 he can palnt the mine on the thor
wow.. in the terran demo, the battlecruisers AOE attack seems extremely powerful..tat rox
AI if everything was so automated like u want it to be…it’d defeat the purpose of playing because ur not actually doing it. All your doing is clicking a few buttons create a few units and watch them fight(no skill required), what makes SC unique is that ur trying to out macro and micro ur opponent inorder to gain an edge….anyways i personally think the Warp Ray is required to take out something like the Thor or else it’ll be very difficult to kill….although u can use the stalker’s blink ability to keep going behind the thor….personally i think it’d be better if the Thor didn’t have ATA abilities cuz it seems a tad cheap considering it doesn’t take long for u to make a thor….and scrapping the reavers? hm…takes the fun out of reaver drops…since terran and protoss both have giant units…wonder wat the zerg one will look like? will it be something like a giant ultra/ling hybrid?
Agreed..
Reaver drop is such a fun game.
Nothing is quite like shipping two big worms that bombs the crap out of everything.
Colossus simply belongs to a different category.
But if Firebats can make it back, I sure hope the Reavers can find their way back too.
i quite agree wif u battlarmd, colossus dun hav ranged attacks and it dusent hav the instant huge boom effect tat devastate every single thing in its way
i am eager to see wat the zerg offers…i do hope guardians will return.. they are the best…i dun noe wat to do without them sometimes…
I agree with you on the gardians but so far neither the terran or toss have distance air offence/defence. Terran does have the new turrent that will warn for incoming poeple but what does the toss have?
they have lv 2 of photon canno the phase cannoe witch can warp in any pylon radius.. i think anyway i was not at e3 so dont konw for sure
i think firebats will comeback in the form of marines holding flamethrowers cuz there’s that new techlab attachment for rax and i saw only 3 different types of units u can choose from in the rax
tat may not be true.. everytime they hav a demo they say THIS IS ONLY A DEMO so probably they will add in firebat later on
These are my thoughts on this so far.. sry to all those who disagree
ok so far i think alot of things need fix… but like you guys said its the beginning of the alpha version… but yes i think so far things are good… and i want the heros to stay like they were in sc1 not wc3 because that was pretty much hero based where yes you could kill them and stop them but it was really hero based…
anyways… the terran to me seem very over powered…. thor provides back up while seige tanks and rines+medics advance so far… where as the only counter would be mass troops of zealots and the stalkers blink ability… zealots would have hard time countering seige tanks and rines.. immortals couldnt handle rines and zealots wouldnt be able to stop the seige tanks but if you have stalkers they would blink behind… unless you can counter with collousus over the hills from the sides…
as for air… i think protoss motherships need some more power… and the black hole ability back but tweeked… not necessarily damaged but the things be teleported at random to different spots and able to cloak and move together… the phenoix and warp ray combined seem like a good combo together so i dont have much distaste for protoss air besides carrier… needs to be fixed but no idea for it or i think so… terran air… i dislike the spliting parts of wraith… i thought that was a bad idea… you basically put the wraith as anti ground unit and kept the valkarie but the valks power was nerfed majorly… battlecruisers… i like the idea of different upgrades… though the ray upgrade needs a little less power so some units can withstand… like the vikings ability to be a ground and air support team..
Protoss units:
zealots: no complaint good as it is
immortal:like its role… but you should only be able to build a limit since its the dragoons form from sc1 since they cant respawn them since they lost auir
stalker: blink ability is a good and its ability to hit and run is a good way to increase the protosses ability to cover ground faster
dark templar: i like that their back and are still cloaked.. yet to see anything wrong with it
high templar: id like to see it come back with its same moves… but its phsonic storm take more mana way to cheap in tight areas lol
twighlit archon: Love it… ive yet to see anything wrong… im in total favor of scrapping mind control it was too cheap 3 races vs everyone with one
colossus: another good add… i just dont want to see it be able to be built very fast… i would then dislike that
Phase Prisim:i like its ability to link with gateways.. but it shouldnt be able to reach the entire map… way to cheap.. just sit in peoples bases and spawn units
Phenoix: Has to be a good combo ive seen with scout and corsair.. glad we’ve scrapped the disruption web wasnt that good unless masses of corsairs.. i like its power overload
Warp Ray: seems like a good ship… i cant say much for it.. looks like a good air defence killer for ground support
Carrier: I think its decent still… though should be a limit because having loads of these is just mass murder or either a anti air only or anti ground if you can have loads of them..
Mothership: very good.. like i said fix black hole as i said and other things with it but make it stronger and a limit to one at a time
Terran units:
Marine: I really like thought the shield was good addon
medic: hmm yet to see the abilitys for a medic… obviously heal is there flare wasnt very effected unless against dectors.. so change that… and restoration was good when you were plagued or so
reaper: looks like a good unit.. i think it will work out just fine
firebat: wasnt very good in sc1 wasnt too effective unless swarmed upon by melee units if scrapped i wont mind if not.. oh well
Ghost: Interesting add’s nuke obviously still good… the snipe ability is one thing i favor most for updates.. i always pictured them able to do a one shot one kill move
Cobra: sounds like a interesting unit… would like to see more of it
Seige tank: Basic things are same… no distaste no new likes… would like to see new things added but still good
thor: I very much dislike this unit though i see its a good one… its very powerful needs to be nerfed and in my opinion its very c&c based (command and conquer) wolverine attack speed plus titan fire power on arms and jugernaut guns on the back still.. needs new model and nerfed
Banshee: its good though for the fact its a hit and run and only ground attack… i say you recombine this with predator as the wraith was… always was a wraith fan.. its was the major ship besides battlecruise
Nomad: I like that the sci vessel has been basically revisioned with better things… good add blizzard
Predator: as i said with the banshee.. should be made back into a wraith with banshee for its major role
Battlecruisier: very good intro but needs nerfed power otherwise the new upgrade is a good add and its a even better unit now
well thats all i really have to say… leave comments ill check back to comment on others as it go on
oh i wasnt impressed with reaver so i dont mind it being scrapped but i can understand why you would want it because its a counter to seige tanks.. but yes otherwise yes things seem decent so far
I think that they need to keep the old starcraft ideas and only update a selected few characters. I think honestly i would purchase sc2 if all they did were make the graphics alittle more sharp with all the old units. lol starcraft one was so well designed I feel they have to much to stand up to.
i feel the same thing as you eric.. really you are a telepath
DID anyone realize..
that the Banshee ATG bombs, is nearly the same as Battlecruiser’s Plasma cannon?
that just makes the Banshee’s role rather repeatitive, I much rather see the banshee with a secondary role.
Since the Banshee will be a stealth, fast-moving, mid-game unit, its primary role is tactical bomber and air support to the ground, while its secondary role is surprise infiltrator. Very different compared to the Wraith in terms of damage-dealing. and Very different to the Battlecruiser, which is a late-game, slow moving, capital ship. Its plasma turrets are just upgrades, so its not gonna be used ALL the time, unlike the missiles of the Banshee.
I like the custom upgrade per cruiser though.
I hope more units will get this option. Especially capital ships. If the protoss carrier can get either a planet cracker or 4 more interceptors, I feel that will make the mixed army of carriers much more interesting.
now that the mothership has been modified to become suckier, i would like to see battlecruiser vs mothership
battlecruisers rock…i luv them as much as guardians..nearly unbeatable when in huge numbers i would say
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Awsome thing.
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Check out the video they have on the page.
Cheers
Marko Fando
U know game comes out oct 9th
Moderated
Moderated Again
If this persists, we will start blocking more IPs
Still Intrezzding but where do the other commentaters get all this info? like predaters And stasis Orbs? I have only heard ot them Here.?.?.?!
Still Intrezzding but where do the other commentaters get all this info? like predaters And stasis Orbs? you seem know so much about this stuff and I cannot imagine how u get this info unless u r secretly like working for blizzard! I have only heard ot them Here.?.?.?!
Hey guys you can play a cool Starcraft flash game at:
http://gamevilla.blogspot.com
I found it to be a really cool way to waste some time and anything Starcraft related is good.
i cant believe it….they sorta took out lock down!!!!
WIll the lich king die or smt? sad leh….hope duran dies
GUHHHHHHHHHHH! I knew it. They took away the time bomb and the black hole. It’s neat how the mothership can cloak other units but isnt that what the arbiter is for? Man!!! oh well, maybe it might develope in an expantion pack or something, who knows.
I would like to say to some of you that are just now tuning into this article that most of it has become outdated already. First, Im going to only cover the protoss, the mothership does in fact retain the time bomb, stasis orb has been completely taken out of the equation and will be replaced by something better shortly, the colossos IS in fact able to e transported by the phase prism(The prism converts the being into complete data in the crystal, size does not matter),and I’ve heard rumors on new abilities for the dark templar.
Zealots: Perfect
Immortals: I feel they can add great new strategy to the protoss
Stalker: I love the blink <3<3<3<3
Dark Templar: They are the same but may be different
High Templar: Apparently they are also getting new abilities
Twilight Archon: w00t w00t all the way I jst hope that they live up to being amazing
Phoenix: This is a great (Prolly way more cost efficient) new light air fighter. Overload is also essential to it.
Warp Ray: Good for strategically taking out big units and buildings, wouldn’t recommend for frontlines, maybe blizz can give it a thing that makes it target enemies tht are a certain size(activated like autocast) tht way you wont have to keep changing their target to the larger unit.
Carrier: same as before but now they have autobuild which is amazingly useful
Mothership: Now once again reimbersed with time bomb, planet cracker, and cloaking field. They take the role that the arbiter once held. Also to my knowlege are very powerful.
Phase Prism: = teh amazingness. They transport units by converting them to data on a big khaydarin crystal computer(if thts not amazing what is). They can power buildings(move phase cannons into enemy base). Can be used to transport units straight to enemy territory with use of warp gate(nd kool Xel’Naga tech). I really think that this unit could be used to make crazy amazing strategies.
Colossus: War of the worlds in protoss hands( I just hope that the protoss don’t get killed by microorganisms) From what I have seen in the demo vids they have amazing range(watch after it goes on the ledge and keeps shooting the kamikaze zerg as it gets beyond the range of sight of the commander. still doesn’t make me not want a reaper or two to tank against the enemy with some splash damage.
I feel that Blizz has a ways to go but everything seems to be balancing nicely. They need that replacement for the stasis orb and could also get a new defense building.
ur all ners ok shut the —- up about games and get a life
hes right shut the hell up
Starcraft 2 is going to have a very sci-fi theme. It’s going to be set way in the future. In the future there will be so much more than there is now. Did you know that this is actually a sequel to another space game? It’s called, “starcraft.” I used to play that game in college. Anyways, ya, it’s really cool everything is like in space and stuff.
Why have the unit thor when the seige tank does the same thing. Why would anyone spend large amounts of resources on thor when they could just buy a couple tanks? They are two units that do the same thing.
quoting leto:
“ur all ners ok shut the —- up about games and get a life”
I’d rather be addicted to Starcraft than addicted to drugs. And why’d you bother to post if you have nothing good to say? Mind your own beezwax and jack up your own thing, you tard!!
the thor i think has only a limited time in siege mode and has incredible hp while tanks can stay as long as u wan in siege mode and is not that effective in tank mode while the thor is as pro in normal moving mode
man…no more lockdown then immortals may be hard to take out….seeing that only mass marines can kill them and they have considerable damage (assumming there is no change from dragoons)so they can take out marines well.
can the emp take out their hardened shields as well?
what???????
if anyone has a cd-key to starcraft 1 i lost mine could u e-mail it to aloominaty@yahoo.ca thx
When will SC2 BE OUT!!!IAM GOING CRAZY!!!
AAAAAAGGGGGHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!
Dude cool it not in till late 2008.
yes i no my clan name is lame but iam the last 1 standing my leader i hope to see u on sc2.
you gotta be joking if SC2 only comes out in late 2008 i think ill go mad!
nevertheless everyone… I think we all believe the new and improved Starcraft will be a kick#$% game when it does come along. I can wait that long. Just go re-enjoy the original for awhile. appreciate it, then come back late 2008 and see whats new. what the heck, our lives don’t revolve around just Starcraft anyway. But anyway, one comment: I believe that the missile turrets should have their sensor ability back. It was nicer that way. Less building required that way. you know when you build a defense in the choke point you do not want to block it with a detector when you can just have an anti-air with the ability built in. I do agree that this will make it harder for those on the offensive seeing how the enemy has one more target to deal with… BTW the siege tank is a classic, and so is the Battlecruiser. make sure they have a great place in the new game. thx for coming back to the starcraft universe blizzard. take your time, we want a perfect game, and you/we all know the difficulty of making everyone happy and still making the game you intended. its a tremendous pressure. But we are all behind you guys. do the best job you can, that means long long workdays with no rest… looking forward to it, cannot wait to buy it the day it comes out, be happy about that anyways.
- alex8642 (a true fan, its the first game I ever played, and played for years I did…)
and still today of course…
I would like to see a continuation of the topic
lol
cool web
Stop ure whining about the mothership. The whole concept of one unit (1337 as it looked in the demo) taking out 6 bcruisers with 1 ability its KINDA overpowered. Besides im sure if people hate its absence THAT MUCH blizzard will bring it back in some form, perhaps as a once only unit in career mode (not unlike the liquid tiberium bomb in CnC3). The models for these abilities (time bomb, black hole) will probably also be available for playing around with in the custom map editing feature. Oh and please stop whining about how zerg r like tyranid :D. Thats all of it… i promise…
<3
Blizzard better give the zerg a super-unit because so far the zerg have gotten NOTHING! the terran have the thor the protoss have gotten the mothership, i mean come on I’ve been playing with zerg for 6 and a half years and i’ve noticed that the only thing they have above the others is that their shit’s cheaper and you can make more unit faster, and i garanty that every other zerg player will agree so, SUPER-UNIT!!!!
i know garanty’s spelled wrong
i’m sorry i forgot about the all famous zerg rush
you guys are edited
i love sc2 but wwi korean koreans are lame and im a dick
i hope the game comes out soon
All that needs to be changed is the sound of when the units die.it sounds exactly the same as the first starcraft.
i liked the game just as it was on the demonstration with the mothership.
althoe i like the time bomb you added for those jetpack dudes.That was pretty cool
I love u babby
o yeeeaaaaaahhhh
I cant fukin wait
make me the computer nerd i was 9 years ago
also pleaz make the defence deacent maybe a little better than last starcraft
and make lots of upgrades like faster shots of more powerful shots… sumptin like that for the defence
Why does zerg units is not here? hope this game will be similar to the previous starcraft.
StarCraft 2! The best game ever made! Developed by Blizzard Entertainment, which happen to be the best GUI structure and it has the best stradagy concepts.
I have accepted the changes and am dying to use them in this new action packed sequel. Blizzard has mentioned they will take as much time need to finailize this project.
Since i am a zero clutter revolutionary player on the west, i hope blizzard will make 3-top vs 3-bottem more promoted. I say this because it shows how co-operative 3 people or more can become.
How about a co-operative bonus or mandatory campaign mission or missions- This will not only bring more players but a creation within this starcraft real time stradagy game.
The black hole was a great idea but what would be the mana cost?
Which team would have its weakness, Example like terrans medic restoring a tank after it has been blinded.
Terran should be the only team that should be able to stop a nuke, this would be possible by an addon of some type that has a laser attachment that stops the nuke in mid air before ground contact.
RECALL! bring it back along with mass recall which takes power from the pylon while adding to the psi limit, this will make protoss a little stronger with zergs improved nydas.
Terran and chemical warfare burning the zergs exoskeleton to sizzle like salt on a snail.
Zerg and Virus bomb taking a mass amount of time to create within a hatchery to be launched within a limited radius.
Protoss and a type of xel’ naga building that is only used for a last resort defense mechanism.
After playing the first starcraft i have come to my own perception that each team has a concept. Terran is more of a range and defense race; while zerg is an all out mass race. protoss is obviously the most advanced race which happens to be more of a melee type.
I can go into greater detail but that can be figured out, good luck!