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The Zergling. One of the units most identified with StarCraft, and an obvious choice to carry on to the sequel.
The infamous Zergling is one of the core Zerg units. It’s the first offensive unit a Zerg player can build, yet still stays in play and has uses throughout the entire game. This is partly because of the many upgrades the Zerg evolution tree offers them, which eventually transform the Zerglings into unstoppable killing machines.
The StarCraft 2 Zergling will likely fulfill a similar role.
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Lets examine what we know about the Zerglings of StarCraft 2, so far:
The Zerglings are small, extremely fast melee units which are best used by swarming enemies in masses.

They quickly surround the enemy units, attacking from all directions and preventing retreat.

Their attack is fast and vicious. A large enough group of Zerglings can quickly take down the shielded Protoss Zealots and Stalkers without suffering many losses.
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The burrow ability is still available to the Zerglings. In the original StarCraft 2 gameplay video, we can see large amounts of them hiding on the battlefield, waiting for the right opportunity to surface and attack.
The Zergling is also the first unit that has been shown in conjunction with the Nydus Worm – a new Zerg transportation method which appears to be able to deliver 15 Zerglings at a time.
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While the Zerglings are very effective units for the early game even without upgrades, mid to late game units such as the Colossus or Reaver annihilate these fragile units with ease. The Zerglings are small and have few hit points, which makes splash damage dealing weapons very deadly to them.
Fortunately for Zerg players, the Zerglings of StarCraft 2 are getting an upgrade, in the Zerg spirit of evolving. The Zerg player can command the Zerglings to encase themselves in a protective carapace while on the field, and…
After a short period of time in their cocoons, they emerge as Banelings.
The Banelings have only one purpose: Suicide. They rush up to the designated enemy and explode, releasing corrosive acids, effectively dealing damage to multiple targets.

Banelings appear to be relatively cheap, expandable, kamikaze units – similar to the scourge Zerg flying unit in StarCraft, yet a bit more versatile in combat. Banelings’ damage to primary targets appears to be in the rage of 29-48, plus sizable splash damage, which is especially useful when attacking groups.
*Scourge – The original suicidal unit
* Baneling’s distant cousin – the Infested Terran. This StarCraft unit is extremely fast, and powerful enough to take down entire buildings in just one hit.
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The Zerglings of StarCraft 2 have gone through another distinctive evolution: they now have wings.
The new Zerglings hop forward while flapping their wings to move around. Perhaps this hints at another upgrade, which will allow the Zerglings greater mobility, or perhaps even grant them flight?
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10 Comments to “StarCraft 2 Unit Focus: The Zergling”
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*Scourge – The original suicidal unit
* Baneling’s distant cousin – the
this site is impressive, good work guys, i ll be back
yea that is the geat answer.
may be they can jump like the rapiers.
A new update featuring the Colossus this time, go take a look. It has in-game footage and 3 new screenshots.
good work. no way we’re getting flying lings tho
Flight? Probably not. I think the wings might enable zerglings to jump off cliffs in a similar manner to the new terran unit.
not jump off cliffs but more like a glide and the Nuclear missiles is created and lauched out of the shadow ops
Awesome way to sum everything up. Seriously.
The wings look really stupid. And when there’re a hundred of those things hopping around, the wings then look really really REALLY stupid. No flying, no gliding, no nothing, just cluttery-looking wings that have nothing to do with its attack. C’mon blizz, streamline a little.
I agree. The wings look dumb. Other than that, however, SC2 is looking like it’ll be pretty sweet. I’m sure that Blizzard has many more surprises for us.
Both the terran and protoss have a jumping unit, so why not the zerg? and what better unit to do it? Hydralisks have no legs, ultralisks are too big, and drones or defilers jumping would be pointless. the only other unit that might be able to jump is the lurker and i havent seen anything suggesting that. most likely zergligns will be able to jump.