We have the scans from the yet to be published “Games for Windows” magazine, containing an interview with Chris Sigaty, StarCraft 2’s lead producer.
Here are a few interesting excerpts from the interview:
GFW: Are some units now officially retired? Because some of the new Protoss units seem to make older units, like the Shuttle, somewhat redundant….
Chris Sigaty: At this point in time, that’s definitely true across the board. We’re experimenting unit by unit across all of the races, and there are definitely a lot of new things, so dynamics are going to change drastically. As an example with the Protoss, the Phase Prism – which is the unit you saw create prism fields where other units could be warped into – is also a Dropship equivalent. So it’s both; it’s dual-roled. As it stands right now, we plan to keep it that way, but we’re not even at internal alpha yet, so we’ve got a lot of time to see how these things play out.
GFW: So it’s possible that some units in every race will find themselves out of the job.
CS: Absolutely, and [some] already have – in all the races – been dropped. It’s interesting, even in the microcosm of our own team, it’s like two people get pissed off whenever Unit X gets cut. “I thought no one even liked Unit X” “No, that was one of the most important ones to the game! You ruined it!”
I’m exaggerating, but we get that sort of play, back and forth. It’s challenging and fun at the same time, to go through the journey of it. And we have a lot more time to continue that exploration, but yeah, units will disappear. And for units that exist that we do keep, we’ve envisioned some new ideas; the Zealot has a “charge”, for example.
Chris also mentions the return of the Big Game Hunters and Lost Temple maps, talks about the new and improved map editor, and reports that Blizzard hasn’t explored the concept of a StarCraft MMO.
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